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- <Type Name="Geometry" FullName="Urho.Geometry">
- <TypeSignature Language="C#" Value="public class Geometry : Urho.UrhoObject" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Geometry extends Urho.UrhoObject" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.UrhoObject</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Defines one or more vertex buffers, an index buffer and a draw range.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Geometry ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters />
- <Docs>
- <summary>
- <para>Constructs a new instance of Urho.Geometry which is tied to the <see cref="P:Urho.Application.CurrentContext" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Geometry (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.Geometry, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public Geometry (Urho.Context context);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Context context) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="context" Type="Urho.Context" />
- </Parameters>
- <Docs>
- <param name="context">The context that this object will be attached to.</param>
- <summary>
- <para>Constructs a new instance of Urho.Geometry linked to a specific <see cref="T:Urho.Context" />.</para>
- </summary>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected Geometry (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName="BufferHash">
- <MemberSignature Language="C#" Value="public ushort BufferHash { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int16 BufferHash" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt16</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return buffers' combined hash value for state sorting.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Draw">
- <MemberSignature Language="C#" Value="public void Draw (Urho.Graphics graphics);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Draw(class Urho.Graphics graphics) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="graphics" Type="Urho.Graphics" />
- </Parameters>
- <Docs>
- <param name="graphics">To be added.</param>
- <summary>
- Draw.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Empty">
- <MemberSignature Language="C#" Value="public bool Empty { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance bool Empty" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Return whether has empty draw range.</summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetHitDistance">
- <MemberSignature Language="C#" Value="public float GetHitDistance (Urho.Ray ray, Urho.Vector3* outNormal, Urho.Vector2* outUV);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float32 GetHitDistance(valuetype Urho.Ray ray, valuetype Urho.Vector3* outNormal, valuetype Urho.Vector2* outUV) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="ray" Type="Urho.Ray" />
- <Parameter Name="outNormal" Type="Urho.Vector3*" />
- <Parameter Name="outUV" Type="Urho.Vector2*" />
- </Parameters>
- <Docs>
- <param name="ray">To be added.</param>
- <param name="outNormal">To be added.</param>
- <param name="outUV">To be added.</param>
- <summary>
- Return ray hit distance or infinity if no hit. Requires raw data to be set. Optionally return hit normal and hit uv coordinates at intersect point.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetVertexBuffer">
- <MemberSignature Language="C#" Value="public Urho.VertexBuffer GetVertexBuffer (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance class Urho.VertexBuffer GetVertexBuffer(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.VertexBuffer</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return vertex buffer by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetVertexElementMask">
- <MemberSignature Language="C#" Value="public uint GetVertexElementMask (uint index);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance unsigned int32 GetVertexElementMask(unsigned int32 index) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <summary>
- Return vertex element mask by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IndexBuffer">
- <MemberSignature Language="C#" Value="public Urho.IndexBuffer IndexBuffer { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.IndexBuffer IndexBuffer" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.IndexBuffer</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the index buffer.
- Or
- Set the index buffer.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IndexCount">
- <MemberSignature Language="C#" Value="public uint IndexCount { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexCount" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of indices.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IndexStart">
- <MemberSignature Language="C#" Value="public uint IndexStart { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 IndexStart" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return start index.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="IsInside">
- <MemberSignature Language="C#" Value="public bool IsInside (Urho.Ray ray);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool IsInside(valuetype Urho.Ray ray) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="ray" Type="Urho.Ray" />
- </Parameters>
- <Docs>
- <param name="ray">To be added.</param>
- <summary>
- Return whether or not the ray is inside geometry.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LodDistance">
- <MemberSignature Language="C#" Value="public float LodDistance { get; set; }" />
- <MemberSignature Language="ILAsm" Value=".property instance float32 LodDistance" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return LOD distance.
- Or
- Set the LOD distance.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NumVertexBuffers">
- <MemberSignature Language="C#" Value="public uint NumVertexBuffers { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 NumVertexBuffers" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of vertex buffers.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PrimitiveType">
- <MemberSignature Language="C#" Value="public Urho.PrimitiveType PrimitiveType { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.PrimitiveType PrimitiveType" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.PrimitiveType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return primitive type.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetDrawRange">
- <MemberSignature Language="C#" Value="public bool SetDrawRange (Urho.PrimitiveType type, uint indexStart, uint indexCount, bool getUsedVertexRange);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDrawRange(valuetype Urho.PrimitiveType type, unsigned int32 indexStart, unsigned int32 indexCount, bool getUsedVertexRange) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="type" Type="Urho.PrimitiveType" />
- <Parameter Name="indexStart" Type="System.UInt32" />
- <Parameter Name="indexCount" Type="System.UInt32" />
- <Parameter Name="getUsedVertexRange" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="type">To be added.</param>
- <param name="indexStart">To be added.</param>
- <param name="indexCount">To be added.</param>
- <param name="getUsedVertexRange">To be added.</param>
- <summary>
- Set the draw range.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetDrawRange">
- <MemberSignature Language="C#" Value="public bool SetDrawRange (Urho.PrimitiveType type, uint indexStart, uint indexCount, uint vertexStart, uint vertexCount, bool checkIllegal);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetDrawRange(valuetype Urho.PrimitiveType type, unsigned int32 indexStart, unsigned int32 indexCount, unsigned int32 vertexStart, unsigned int32 vertexCount, bool checkIllegal) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="type" Type="Urho.PrimitiveType" />
- <Parameter Name="indexStart" Type="System.UInt32" />
- <Parameter Name="indexCount" Type="System.UInt32" />
- <Parameter Name="vertexStart" Type="System.UInt32" />
- <Parameter Name="vertexCount" Type="System.UInt32" />
- <Parameter Name="checkIllegal" Type="System.Boolean" />
- </Parameters>
- <Docs>
- <param name="type">To be added.</param>
- <param name="indexStart">To be added.</param>
- <param name="indexCount">To be added.</param>
- <param name="vertexStart">To be added.</param>
- <param name="vertexCount">To be added.</param>
- <param name="checkIllegal">To be added.</param>
- <summary>
- Set the draw range.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetNumVertexBuffers">
- <MemberSignature Language="C#" Value="public bool SetNumVertexBuffers (uint num);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetNumVertexBuffers(unsigned int32 num) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="num" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="num">To be added.</param>
- <summary>
- Set number of vertex buffer.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SetVertexBuffer">
- <MemberSignature Language="C#" Value="public bool SetVertexBuffer (uint index, Urho.VertexBuffer buffer, uint elementMask);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool SetVertexBuffer(unsigned int32 index, class Urho.VertexBuffer buffer, unsigned int32 elementMask) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="index" Type="System.UInt32" />
- <Parameter Name="buffer" Type="Urho.VertexBuffer" />
- <Parameter Name="elementMask" Type="System.UInt32" />
- </Parameters>
- <Docs>
- <param name="index">To be added.</param>
- <param name="buffer">To be added.</param>
- <param name="elementMask">To be added.</param>
- <summary>
- Set a vertex buffer by index.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public override Urho.StringHash Type { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance valuetype Urho.StringHash Type" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's type system type.</summary>
- <value>StringHash representing the type for this C# type.</value>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeName">
- <MemberSignature Language="C#" Value="public override string TypeName { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string TypeName" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeNameStatic">
- <MemberSignature Language="C#" Value="public static string TypeNameStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property string TypeNameStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type name, accessible as a static method.</summary>
- <value>Stringified low-level type name.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="TypeStatic">
- <MemberSignature Language="C#" Value="public static Urho.StringHash TypeStatic { get; }" />
- <MemberSignature Language="ILAsm" Value=".property valuetype Urho.StringHash TypeStatic" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.StringHash</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Urho's low-level type, accessible as a static method.</summary>
- <value>This returns the Urho's type and is surface for the low-level Urho code.</value>
- <remarks></remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexBuffers">
- <MemberSignature Language="C#" Value="public System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer> VertexBuffers { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IReadOnlyList`1<class Urho.VertexBuffer> VertexBuffers" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Collections.Generic.IReadOnlyList<Urho.VertexBuffer></ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return all vertex buffers.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexCount">
- <MemberSignature Language="C#" Value="public uint VertexCount { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 VertexCount" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return number of used vertices.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexStart">
- <MemberSignature Language="C#" Value="public uint VertexStart { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance unsigned int32 VertexStart" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return first used vertex.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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