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- <Type Name="RenderPathCommand" FullName="Urho.RenderPathCommand">
- <TypeSignature Language="C#" Value="public struct RenderPathCommand" />
- <TypeSignature Language="ILAsm" Value=".class public ansi sealed beforefieldinit RenderPathCommand extends System.ValueType" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>System.ValueType</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>Rendering path command.</summary>
- <remarks>Viewports defines a command sequence for rendering a scene, called the Render Path. </remarks>
- </Docs>
- <Members>
- <Member MemberName="BlendMode">
- <MemberSignature Language="C#" Value="public Urho.BlendMode BlendMode;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.BlendMode BlendMode" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.BlendMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Blend mode, affects quad command only.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearColor">
- <MemberSignature Language="C#" Value="public Urho.Color ClearColor;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.Color ClearColor" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.Color</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Clear color, affects the clear command only.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearDepth">
- <MemberSignature Language="C#" Value="public float ClearDepth;" />
- <MemberSignature Language="ILAsm" Value=".field public float32 ClearDepth" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Single</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Clear depth, affectrs the clear command only.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearFlags">
- <MemberSignature Language="C#" Value="public uint ClearFlags;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int32 ClearFlags" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Clear flags, affects the clear command only.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearStencil">
- <MemberSignature Language="C#" Value="public uint ClearStencil;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int32 ClearStencil" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Clear stencil, affects the clear command only.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="DepthStencilName">
- <MemberSignature Language="C#" Value="public Urho.UrhoString DepthStencilName;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString DepthStencilName" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Depth-stencil output name.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Enabled">
- <MemberSignature Language="C#" Value="public byte Enabled;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int8 Enabled" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Enabled flag.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="MarkToStencil">
- <MemberSignature Language="C#" Value="public byte MarkToStencil;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int8 MarkToStencil" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Mark to stencil flag</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Metadata">
- <MemberSignature Language="C#" Value="public Urho.UrhoString Metadata;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString Metadata" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Command/pass metadata.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Outputs">
- <MemberSignature Language="C#" Value="public IntPtr Outputs;" />
- <MemberSignature Language="ILAsm" Value=".field public native int Outputs" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.IntPtr</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Output render targets and faces.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Pass">
- <MemberSignature Language="C#" Value="public Urho.UrhoString Pass;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString Pass" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Scene pass name.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PassIndex">
- <MemberSignature Language="C#" Value="public uint PassIndex;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int32 PassIndex" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.UInt32</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Scene pass index, filled by view.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PixelShaderDefines">
- <MemberSignature Language="C#" Value="public Urho.UrhoString PixelShaderDefines;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString PixelShaderDefines" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Pixel shader defines</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PixelShaderName">
- <MemberSignature Language="C#" Value="public Urho.UrhoString PixelShaderName;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString PixelShaderName" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Pixel shader name.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ShaderParameters">
- <MemberSignature Language="C#" Value="public IntPtr ShaderParameters;" />
- <MemberSignature Language="ILAsm" Value=".field public native int ShaderParameters" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.IntPtr</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Pointers to a vector of paris of stringhashes and variants.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="SortMode">
- <MemberSignature Language="C#" Value="public Urho.RenderCommandSortMode SortMode;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.RenderCommandSortMode SortMode" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RenderCommandSortMode</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Sorting mode.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Tag">
- <MemberSignature Language="C#" Value="public Urho.UrhoString Tag;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString Tag" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Tag name</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="TextureNames">
- <MemberSignature Language="C#" Value="public IntPtr TextureNames;" />
- <MemberSignature Language="ILAsm" Value=".field public native int TextureNames" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.IntPtr</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Textures (points to strings ontaining the texture names) </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Type">
- <MemberSignature Language="C#" Value="public Urho.RenderCommandType Type;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.RenderCommandType Type" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.RenderCommandType</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Command type.</summary>
- <remarks>This returns the Urho's type and is surfaced for low-level Urho code.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UseFogColor">
- <MemberSignature Language="C#" Value="public byte UseFogColor;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int8 UseFogColor" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Use fog color for clearing</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="UseLitBase">
- <MemberSignature Language="C#" Value="public byte UseLitBase;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int8 UseLitBase" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Use lit base pass optimization for forward per-pixel lights.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexLights">
- <MemberSignature Language="C#" Value="public byte VertexLights;" />
- <MemberSignature Language="ILAsm" Value=".field public unsigned int8 VertexLights" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Byte</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex lights flag.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexShaderDefines">
- <MemberSignature Language="C#" Value="public Urho.UrhoString VertexShaderDefines;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString VertexShaderDefines" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex shader defines</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexShaderName">
- <MemberSignature Language="C#" Value="public Urho.UrhoString VertexShaderName;" />
- <MemberSignature Language="ILAsm" Value=".field public valuetype Urho.UrhoString VertexShaderName" />
- <MemberType>Field</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.UrhoString</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>Vertex shader name</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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