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- <Type Name="ShaderProgram" FullName="Urho.ShaderProgram">
- <TypeSignature Language="C#" Value="public class ShaderProgram : Urho.RefCounted" />
- <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ShaderProgram extends Urho.RefCounted" />
- <AssemblyInfo>
- <AssemblyName>Urho</AssemblyName>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Base>
- <BaseTypeName>Urho.RefCounted</BaseTypeName>
- </Base>
- <Interfaces />
- <Docs>
- <summary>
- Linked shader program on the GPU.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- <Members>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ShaderProgram (IntPtr handle);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(native int handle) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="handle" Type="System.IntPtr" />
- </Parameters>
- <Docs>
- <param name="handle">Pointer to the raw unmanaged Urho object.</param>
- <summary>Constructs a new instance of Urho.ShaderProgram, given a raw pointer to an unmanaged object</summary>
- <remarks>
- <para>This creates a new managed wrapper for the type using the raw pointer to an unmanaged object.</para>
- <para>Objects that are created in this fashion get registered with the UrhoSharp runtime.</para>
- <para>This is intended to be used by the UrhoSharp runtime, and is not intended to be used by users.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="protected ShaderProgram (Urho.UrhoObjectFlag emptyFlag);" />
- <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(valuetype Urho.UrhoObjectFlag emptyFlag) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="emptyFlag" Type="Urho.UrhoObjectFlag" />
- </Parameters>
- <Docs>
- <param name="emptyFlag">Pass UrhoObjectFlag.Empty.</param>
- <summary>Empty constructor, chain to this constructor when you provide your own constructor that sets the handle field.</summary>
- <remarks>
- <para>This constructor should be invoked by your code if you provide your own constructor that sets the handle field.</para>
- <para>This essentially circumvents the default path that creates a new object and sets the handle and does not call RegisterObject on the target, you must do this on your own constructor.</para>
- <para>You would typically chain to this constructor from your own, and then set the handle to the unmanaged object from your code, and then register your object.</para>
- </remarks>
- </Docs>
- </Member>
- <Member MemberName=".ctor">
- <MemberSignature Language="C#" Value="public ShaderProgram (Urho.Graphics graphics, Urho.ShaderVariation vertexShader, Urho.ShaderVariation pixelShader);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class Urho.Graphics graphics, class Urho.ShaderVariation vertexShader, class Urho.ShaderVariation pixelShader) cil managed" />
- <MemberType>Constructor</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <Parameters>
- <Parameter Name="graphics" Type="Urho.Graphics" />
- <Parameter Name="vertexShader" Type="Urho.ShaderVariation" />
- <Parameter Name="pixelShader" Type="Urho.ShaderVariation" />
- </Parameters>
- <Docs>
- <param name="graphics">To be added.</param>
- <param name="vertexShader">To be added.</param>
- <param name="pixelShader">To be added.</param>
- <summary>To be added.</summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearGlobalParameterSource">
- <MemberSignature Language="C#" Value="public static void ClearGlobalParameterSource (Urho.ShaderParameterGroup group);" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void ClearGlobalParameterSource(valuetype Urho.ShaderParameterGroup group) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
- </Parameters>
- <Docs>
- <param name="group">To be added.</param>
- <summary>
- Clear a global parameter source when constant buffers change.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearParameterSource">
- <MemberSignature Language="C#" Value="public void ClearParameterSource (Urho.ShaderParameterGroup group);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void ClearParameterSource(valuetype Urho.ShaderParameterGroup group) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
- </Parameters>
- <Docs>
- <param name="group">To be added.</param>
- <summary>
- Clear a parameter source. Affects only the current shader program if appropriate.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="ClearParameterSources">
- <MemberSignature Language="C#" Value="public static void ClearParameterSources ();" />
- <MemberSignature Language="ILAsm" Value=".method public static hidebysig void ClearParameterSources() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Clear all parameter sources from all shader programs by incrementing the global parameter source framenumber.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="GetParameter">
- <MemberSignature Language="C#" Value="public Urho.ShaderParameter* GetParameter (Urho.StringHash param);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance valuetype Urho.ShaderParameter* GetParameter(valuetype Urho.StringHash param) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderParameter*</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="param" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="param">To be added.</param>
- <summary>
- Return the info for a shader parameter, or null if does not exist.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasParameter">
- <MemberSignature Language="C#" Value="public bool HasParameter (Urho.StringHash param);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasParameter(valuetype Urho.StringHash param) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="param" Type="Urho.StringHash" />
- </Parameters>
- <Docs>
- <param name="param">To be added.</param>
- <summary>
- Return whether uses a shader parameter.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="HasTextureUnit">
- <MemberSignature Language="C#" Value="public bool HasTextureUnit (Urho.TextureUnit unit);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool HasTextureUnit(valuetype Urho.TextureUnit unit) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="unit" Type="Urho.TextureUnit" />
- </Parameters>
- <Docs>
- <param name="unit">To be added.</param>
- <summary>
- Return whether uses a texture unit.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Link">
- <MemberSignature Language="C#" Value="public bool Link ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool Link() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Link the shaders and examine the uniforms and samplers used. Return true if successful.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="LinkerOutput">
- <MemberSignature Language="C#" Value="public string LinkerOutput { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance string LinkerOutput" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.String</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return linker output.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="NeedParameterUpdate">
- <MemberSignature Language="C#" Value="public bool NeedParameterUpdate (Urho.ShaderParameterGroup group, void* source);" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool NeedParameterUpdate(valuetype Urho.ShaderParameterGroup group, void* source) cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Boolean</ReturnType>
- </ReturnValue>
- <Parameters>
- <Parameter Name="group" Type="Urho.ShaderParameterGroup" />
- <Parameter Name="source" Type="System.Void*" />
- </Parameters>
- <Docs>
- <param name="group">To be added.</param>
- <param name="source">To be added.</param>
- <summary>
- Check whether a shader parameter group needs update. Does not actually check whether parameters exist in the shaders.
- </summary>
- <returns>To be added.</returns>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="OnDeviceLost">
- <MemberSignature Language="C#" Value="public void OnDeviceLost ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void OnDeviceLost() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Mark the GPU resource destroyed on context destruction.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="PixelShader">
- <MemberSignature Language="C#" Value="public Urho.ShaderVariation PixelShader { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.ShaderVariation PixelShader" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderVariation</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the pixel shader.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="Release">
- <MemberSignature Language="C#" Value="public void Release ();" />
- <MemberSignature Language="ILAsm" Value=".method public hidebysig instance void Release() cil managed" />
- <MemberType>Method</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>System.Void</ReturnType>
- </ReturnValue>
- <Parameters />
- <Docs>
- <summary>
- Release shader program.
- </summary>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- <Member MemberName="VertexShader">
- <MemberSignature Language="C#" Value="public Urho.ShaderVariation VertexShader { get; }" />
- <MemberSignature Language="ILAsm" Value=".property instance class Urho.ShaderVariation VertexShader" />
- <MemberType>Property</MemberType>
- <AssemblyInfo>
- <AssemblyVersion>1.0.0.0</AssemblyVersion>
- </AssemblyInfo>
- <ReturnValue>
- <ReturnType>Urho.ShaderVariation</ReturnType>
- </ReturnValue>
- <Docs>
- <summary>
- Return the vertex shader.
- </summary>
- <value>To be added.</value>
- <remarks>To be added.</remarks>
- </Docs>
- </Member>
- </Members>
- </Type>
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