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@@ -54,15 +54,15 @@ shaders.
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A: The following platforms are supported for the editor/tools and the engine runtime:
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A: The following platforms are supported for the editor/tools and the engine runtime:
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- | System | Supported |
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- | -------------------------- | -------------------- |
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- | macOS 11 Big Sur | Editor and runtime |
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- | Windows Vista | Editor and runtime |
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- | Ubuntu 18.04 (64 bit)(1) | Editor |
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- | Linux (64 bit)(2) | Runtime |
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- | iOS 11.0 | Runtime |
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- | Android 4.4 (API level 19) | Runtime |
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- | HTML5 | Runtime |
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+ | System | Version | Architectures | Supported |
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+ | ------------------ | ------------------ | -------------- | -------------------- |
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+ | macOS | 11 Big Sur | x86-64, arm-64 | Editor and Engine |
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+ | Windows | Vista | x86-32, x86-64 | Editor and Engine |
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+ | Ubuntu (1) | 18.04 | x86-64 | Editor |
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+ | Linux (2) | Any | x86-64 | Engine |
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+ | iOS | 11.0 | arm-64 | Engine |
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+ | Android | 4.4 (API level 19) | arm-32, arm-64 | Engine |
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+ | HTML5 | | asm.js, wasm | Engine |
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(1 The editor is built and tested for 64-bit Ubuntu 18.04. It should work on other distributions as well but we give no guarantees.)
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(1 The editor is built and tested for 64-bit Ubuntu 18.04. It should work on other distributions as well but we give no guarantees.)
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@@ -71,7 +71,7 @@ A: The following platforms are supported for the editor/tools and the engine run
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#### Q: What target platforms can I develop games for with Defold?
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#### Q: What target platforms can I develop games for with Defold?
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-A: With one click you can publish to Nintendo Switch, iOS, Android and HTML5 as well as macOS, Windows and Linux. It’s truly one codebase with multiple supported platforms.
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+A: With one click you can publish to PS4™, Nintendo Switch, iOS, Android and HTML5 as well as macOS, Windows and Linux. It’s truly one codebase with multiple supported platforms.
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#### Q: What rendering API does Defold rely on?
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#### Q: What rendering API does Defold rely on?
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