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@@ -68,7 +68,7 @@ The update loop runs through a long sequence once every frame. The update sequen
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## Input
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-Input is is read from available devices, mapped against [input bindings](/manuals/input) and then dispatched. Any game object that has acquired input focus gets input sent to all its components' `on_input()` functions. A game object with a script component and a GUI component with a GUI script will get input to both components’ `on_input()` functions---given that they are defined and that they have acquired input focus.
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+Input is read from available devices, mapped against [input bindings](/manuals/input) and then dispatched. Any game object that has acquired input focus gets input sent to all its components' `on_input()` functions. A game object with a script component and a GUI component with a GUI script will get input to both components’ `on_input()` functions---given that they are defined and that they have acquired input focus.
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Any game object that has acquired input focus and contains collection proxy components dispatches input to components inside the proxy collection. This process continues recursively down enabled collection proxies within enabled collection proxies.
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