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Issue. Fix "is is read" and "the to create" typo. (#92)

* Fix is is read typo.

* Fix need the to create typo.
Pavel Zavoiskikh 5 年之前
父節點
當前提交
2e4a975173
共有 2 個文件被更改,包括 2 次插入2 次删除
  1. 1 1
      docs/en/manuals/android.md
  2. 1 1
      docs/en/manuals/application-lifecycle.md

+ 1 - 1
docs/en/manuals/android.md

@@ -19,7 +19,7 @@ You can find more information from the [Google Play developer console](https://p
 
 
 ## Creating certificates and keys
 ## Creating certificates and keys
 
 
-You need the to create certificates in *.pem*-format and keys in *.pk8*-format. You can generate these with the `openssl` tool:
+You need to create certificates in *.pem*-format and keys in *.pk8*-format. You can generate these with the `openssl` tool:
 
 
 ```sh
 ```sh
 $ openssl genrsa -out key.pem 2048
 $ openssl genrsa -out key.pem 2048

+ 1 - 1
docs/en/manuals/application-lifecycle.md

@@ -68,7 +68,7 @@ The update loop runs through a long sequence once every frame. The update sequen
 
 
 ## Input
 ## Input
 
 
-Input is is read from available devices, mapped against [input bindings](/manuals/input) and then dispatched. Any game object that has acquired input focus gets input sent to all its components' `on_input()` functions. A game object with a script component and a GUI component with a GUI script will get input to both components’ `on_input()` functions---given that they are defined and that they have acquired input focus.
+Input is read from available devices, mapped against [input bindings](/manuals/input) and then dispatched. Any game object that has acquired input focus gets input sent to all its components' `on_input()` functions. A game object with a script component and a GUI component with a GUI script will get input to both components’ `on_input()` functions---given that they are defined and that they have acquired input focus.
 
 
 Any game object that has acquired input focus and contains collection proxy components dispatches input to components inside the proxy collection. This process continues recursively down enabled collection proxies within enabled collection proxies.
 Any game object that has acquired input focus and contains collection proxy components dispatches input to components inside the proxy collection. This process continues recursively down enabled collection proxies within enabled collection proxies.