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: Through collection proxies it is possible to load more than one top level collection, or *game world* into the engine. When doing so it is important to know that each top level collection is a separate physical world. Physics interactions (collisions, triggers, ray-casts) only happen between objects belonging to the same world. So even if the collision objects from two worlds visually sits right on top of each other, there cannot be any physics interaction between them.
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