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@@ -99,7 +99,7 @@ For a collision between two objects to register both objects must mutually speci
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The *Mask* field can contain multiple group names, allowing for complex interaction scenarios.
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-## Tilesource collision shapes
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+## Tilemap collision shapes
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Defold includes a feature allowing you to easily generate physics shapes for a tile map. The [Tilemap manual](/manuals/tilemap/) explains how to add collision groups to a tile source and assign tiles to collision groups.
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@@ -112,7 +112,9 @@ To add collision to a tile map:
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{srcset="images/physics/[email protected] 2x"}
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-Note that the *Group* property is not used here since the collision groups are defined in the tile map's tile source.
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+::: important
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+Note that the *Group* property is **not** used here since the collision groups are defined in the tile map's tile source.
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+:::
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## Collision messages
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