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@@ -144,10 +144,6 @@ iOS
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Android
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: The ability to extract the "log.txt" depends on OS version and manufacturer. Here is a short and simple step by step guide: https://stackoverflow.com/a/48077004/129360
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-## Running the ZeroBrane external debugger
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-In addition to the built in debugger, it is also possible to use the Lua IDE _ZeroBrane Studio_ as an external Lua debugger. Please refer to the [ZeroBrane debugging manual](/manuals/zerobrane) for details on how to set up and run the program with Defold.
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## Lua debug library
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Lua comes with a debug library that is useful in some situations, particularly if you need to inspect the innards of your Lua environment. You can find more information about it here: http://www.lua.org/pil/contents.html#23.
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@@ -171,3 +167,13 @@ Sometimes finding a bug can be a hard and time consuming process, requiring you
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3. Continue narrowing down the code that must cause the bug until you find it.
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Happy hunting!
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+## Debugging problems with physics
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+If you have problems with physics and collisions aren't working as expected it is recommended to enable physics debugging. Check the *Physics Debug* checkbox in the Physics section of the ’game.project’ file:
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+When this checkbox is enabled Defold will draw all collision shapes and contact points of collisions:
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