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Fixed slice9 image links

Björn Ritzl 2 年之前
父节点
当前提交
723d96c679
共有 2 个文件被更改,包括 1 次插入1 次删除
  1. 0 0
      docs/en/shared/images/sprite_slice9_size.png
  2. 1 1
      docs/en/shared/slice-9-texturing.md

+ 0 - 0
docs/en/shared/images/sprite_slice-9.png → docs/en/shared/images/sprite_slice9_size.png


+ 1 - 1
docs/en/shared/slice-9-texturing.md

@@ -32,6 +32,6 @@ If you change scale parameter of the box node or sprite (or on the game object)
 ### Mipmaps and slice-9
 Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
 
-![Slice 9 mipmapping](../shared/images/gui-box/gui_slice9_mipmap.png){srcset="../shared/images/gui-box/[email protected] 2x"}
+![Slice 9 mipmapping](../shared/images/gui_slice9_mipmap.png){srcset="../shared/images/[email protected] 2x"}
 
 To avoid this problem, make sure that the texture's segments that will be scaled are small enough never to be scaled down, only up.