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Fixed slice9 image links

Björn Ritzl 2 years ago
parent
commit
723d96c679

+ 0 - 0
docs/en/shared/images/sprite_slice-9.png → docs/en/shared/images/sprite_slice9_size.png


+ 1 - 1
docs/en/shared/slice-9-texturing.md

@@ -32,6 +32,6 @@ If you change scale parameter of the box node or sprite (or on the game object)
 ### Mipmaps and slice-9
 ### Mipmaps and slice-9
 Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
 Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
 
 
-![Slice 9 mipmapping](../shared/images/gui-box/gui_slice9_mipmap.png){srcset="../shared/images/gui-box/[email protected] 2x"}
+![Slice 9 mipmapping](../shared/images/gui_slice9_mipmap.png){srcset="../shared/images/[email protected] 2x"}
 
 
 To avoid this problem, make sure that the texture's segments that will be scaled are small enough never to be scaled down, only up.
 To avoid this problem, make sure that the texture's segments that will be scaled are small enough never to be scaled down, only up.