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Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
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Due to the way mipmapping works in the renderer, scaling of texture segments can sometimes exhibit artifacts. This happens when you _scale down_ segments below the original texture size. The renderer then selects a lower resolution mipmap for the segment, resulting in visual artifacts.
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To avoid this problem, make sure that the texture's segments that will be scaled are small enough never to be scaled down, only up.
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To avoid this problem, make sure that the texture's segments that will be scaled are small enough never to be scaled down, only up.
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