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@@ -168,18 +168,20 @@ Drag and drop images to the empty boxes representing the different supported ico
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Do not add any icons for Notifications, Settings or Spotlight.
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:::
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-When you are done select <kbd>Product</kbd> -> <kbd>Build</kbd>. Wait for the build process to finish.
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+When you are done, set the active scheme to "Build -> Any iOS Device (arm64)" and select <kbd>Product</kbd> -> <kbd>Build</kbd>. Wait for the build process to finish.
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+
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+
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The last step is to copy the compiled `Assets.car` file to your Defold project. Open Finder at the following location and copy the `Assets.car` file to your Defold project:
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- /Library/Developer/Xcode/DerivedData/YOUR-PRODUCT-NAME-cbqnwzfisotwygbybxohrhambkjy/Build/Products/Debug-iphonesimulator/Icons.app/Assets.car
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+ /Library/Developer/Xcode/DerivedData/YOUR-PRODUCT-NAME-cbqnwzfisotwygbybxohrhambkjy/Build/Products/Debug-iphoneos/Icons.app/Assets.car
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Once you have the asset catalog file you can reference it and the icons from *game.project*:
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::: sidenote
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-The App Store icon does not have to be referenced from *game.project*. It is automatically extracted from the `Asset.car` file when uploading to iTunes Connect.
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+The App Store icon does not have to be referenced from *game.project*. It is automatically extracted from the `Assets.car` file when uploading to iTunes Connect.
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:::
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