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Эх сурвалжийг харах

Merge branch 'master' of https://github.com/defold/doc

CocosGames 4 жил өмнө
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docs/en/manuals/images/ios/xcode_icons_add_icons.png


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docs/en/manuals/ios.md

@@ -168,18 +168,20 @@ Drag and drop images to the empty boxes representing the different supported ico
 Do not add any icons for Notifications, Settings or Spotlight.
 Do not add any icons for Notifications, Settings or Spotlight.
 :::
 :::
 
 
-When you are done select <kbd>Product</kbd> -> <kbd>Build</kbd>. Wait for the build process to finish.
+When you are done, set the active scheme to "Build -> Any iOS Device (arm64)" and select <kbd>Product</kbd> -> <kbd>Build</kbd>. Wait for the build process to finish.
+
+![Build project](images/ios/xcode_icons_build.png)
 
 
 The last step is to copy the compiled `Assets.car` file to your Defold project. Open Finder at the following location and copy the `Assets.car` file to your Defold project:
 The last step is to copy the compiled `Assets.car` file to your Defold project. Open Finder at the following location and copy the `Assets.car` file to your Defold project:
 
 
-    /Library/Developer/Xcode/DerivedData/YOUR-PRODUCT-NAME-cbqnwzfisotwygbybxohrhambkjy/Build/Products/Debug-iphonesimulator/Icons.app/Assets.car
+    /Library/Developer/Xcode/DerivedData/YOUR-PRODUCT-NAME-cbqnwzfisotwygbybxohrhambkjy/Build/Products/Debug-iphoneos/Icons.app/Assets.car
 
 
 Once you have the asset catalog file you can reference it and the icons from *game.project*:
 Once you have the asset catalog file you can reference it and the icons from *game.project*:
 
 
 ![Add icon and asset catalog to game.project](images/ios/defold_icons_game_project.png)
 ![Add icon and asset catalog to game.project](images/ios/defold_icons_game_project.png)
 
 
 ::: sidenote
 ::: sidenote
-The App Store icon does not have to be referenced from *game.project*. It is automatically extracted from the `Asset.car` file when uploading to iTunes Connect.
+The App Store icon does not have to be referenced from *game.project*. It is automatically extracted from the `Assets.car` file when uploading to iTunes Connect.
 :::
 :::