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You can parse the `game.graph.json` file and use this information to identify groups of entries in the resource graph and store their corresponding resources in separate archives along with the original manifest file (the manifest file will be pruned at runtime so that it contains only the files in the archive).
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You can parse the `game.graph.json` file and use this information to identify groups of entries in the resource graph and store their corresponding resources in separate archives along with the original manifest file (the manifest file will be pruned at runtime so that it contains only the files in the archive).
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One of the major features of the live update system, is that you can now use many content archives, potentially from many different Defold versions.
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One of the major features of the live update system, is that you can now use many content archives, potentially from many different Defold versions.
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