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Verify Graphics Calls (#254)

* update physics

* update input

* update

* update code sharing in getting-help.md

* Export Compliance

* update on file i/o

* pi / 4

* inputs

* forum url

* read only user

* html5 gamepad

* sdk api update

* update

* image properties

* update editor

* defold sdk update

* animation updates

* animation fix

* run as admin

* update bob

* update about AndroidX support

* software render

* linux-faq.md update

* 4.28.2021 updates

* Basis Universal format

* sound & mesh

* gamepad event mapping

* admob url

* Minor edit to building blocks intro text

* update gamepad & ios

* project settings

* libffi version

* scaling

* image compression

* update gamepads

* increase memory

* caching assets

* update 2021/10/6

* update 2021/10/16
blend-modes.md

* update 2021/11/12

* allow dynamic transforms update

* Bundle update

* update faq

* bullet & bob

* script properties update

* editor-styling

* build server url

* editor templates

* spine extension update

* Fix typo in the "optimizations" word in Chinese docs

* Update to material.md - Constants buffers

* Verify Graphics Calls
COCO 3 年之前
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共有 1 個文件被更改,包括 5 次插入0 次删除
  1. 5 0
      docs/zh/manuals/project-settings.md

+ 5 - 0
docs/zh/manuals/project-settings.md

@@ -206,6 +206,11 @@ debug顶点最大数目. 用于物理形状渲染与其他一些功能, 默认
 #### Texture Profiles
 项目使用的纹理档配置文件, 默认是 `/builtins/graphics/default.texture_profiles`.
 
+#### Verify Graphics Calls
+校验每个 graphics call 的返回值, 并且把遇到的错误保存到 log 里.
+
+---
+
 ### Shader
 
 #### Output SPIR-V