* update physics * update input * update * update code sharing in getting-help.md * Export Compliance * update on file i/o * pi / 4 * inputs * forum url * read only user * html5 gamepad * sdk api update * update * image properties * update editor * defold sdk update * animation updates * animation fix * run as admin * update bob * update about AndroidX support * software render * linux-faq.md update * 4.28.2021 updates * Basis Universal format * sound & mesh * gamepad event mapping * admob url * Minor edit to building blocks intro text * update gamepad & ios * project settings * libffi version * scaling * image compression * update gamepads * increase memory * caching assets * update 2021/10/6 * update 2021/10/16 blend-modes.md * update 2021/11/12 * allow dynamic transforms update * Bundle update * update faq * bullet & bob * script properties update * editor-styling * build server url * editor templates * spine extension update * Fix typo in the "optimizations" word in Chinese docs * Update to material.md - Constants buffers * Verify Graphics Calls
@@ -206,6 +206,11 @@ debug顶点最大数目. 用于物理形状渲染与其他一些功能, 默认
#### Texture Profiles
项目使用的纹理档配置文件, 默认是 `/builtins/graphics/default.texture_profiles`.
+#### Verify Graphics Calls
+校验每个 graphics call 的返回值, 并且把遇到的错误保存到 log 里.
+
+---
### Shader
#### Output SPIR-V