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Mark frustrum culling availability for Tilemap component.

Kharkunov Eugene 1 tahun lalu
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2 mengubah file dengan 2 tambahan dan 2 penghapusan
  1. 1 1
      docs/en/manuals/render.md
  2. 1 1
      docs/zh/manuals/render.md

+ 1 - 1
docs/en/manuals/render.md

@@ -156,7 +156,7 @@ Frustum culling is implemented in the engine per component type. Current status
 | Label       | YES       |
 | Spine       | YES       |
 | Particle fx | NO        |
-| Tilemap     | NO        |
+| Tilemap     | YES       |
 | Rive        | NO        |
 
 1 = Mesh bounding box needs to be set by the developer. [Learn more](/manuals/mesh/#frustum-culling).

+ 1 - 1
docs/zh/manuals/render.md

@@ -155,7 +155,7 @@ Defold 的渲染 API 能让开发者做到叫做视锥体剔除的功能. 视锥
 | Label       | 是     |
 | Spine       | 是     |
 | Particle fx | 否     |
-| Tilemap     |     |
+| Tilemap     |     |
 | Rive        | 否    |
 
 1 = Mesh 的边界框需要开发者手动设置. [详情请见](/manuals/mesh/#frustum-culling).