@@ -156,7 +156,7 @@ Frustum culling is implemented in the engine per component type. Current status
| Label | YES |
| Spine | YES |
| Particle fx | NO |
-| Tilemap | NO |
+| Tilemap | YES |
| Rive | NO |
1 = Mesh bounding box needs to be set by the developer. [Learn more](/manuals/mesh/#frustum-culling).
@@ -155,7 +155,7 @@ Defold 的渲染 API 能让开发者做到叫做视锥体剔除的功能. 视锥
| Label | 是 |
| Spine | 是 |
| Particle fx | 否 |
-| Tilemap | 否 |
+| Tilemap | 是 |
| Rive | 否 |
1 = Mesh 的边界框需要开发者手动设置. [详情请见](/manuals/mesh/#frustum-culling).