Björn Ritzl 6 maanden geleden
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  1. 5 0
      .wordlist.txt
  2. 1 1
      docs/en/tutorials/shadertoy.md

+ 5 - 0
.wordlist.txt

@@ -63,6 +63,7 @@ JavaFX
 IDFA
 SHA
 NativeAOT
+AdMob
 DotNet
 Haxe
 VSCode
@@ -72,6 +73,7 @@ libffi
 HiDPI
 ParticleFx
 json
+spinejson
 hxdefold
 transpiling
 transcoding
@@ -79,3 +81,6 @@ lossy
 Mipmaps
 codesign
 profiler
+filetype
+Radeon
+Zig

+ 1 - 1
docs/en/tutorials/shadertoy.md

@@ -7,7 +7,7 @@ brief: In this tutorial you will convert a shader from shadertoy.com to Defold.
 
 [Shadertoy.com](https://www.shadertoy.com/) is a site that gathers user contributed GL shaders. It is a great resource for finding shader code and inspiration. In this tutorial we will take a shader from Shadertoy and make it run in Defold. Some basic understanding of shaders is assumed. If you need to read up, [the Shader manual](/manuals/shader/) is a good place to start.
 
-The shader we will use is [Star Nest](https://www.shadertoy.com/view/XlfGRj) by Pablo Andrioli (user "Kali" on Shadertoy). It is a purely procedural mathematical black magickery fragment shader that renders a really cool starfield effect.
+The shader we will use is [Star Nest](https://www.shadertoy.com/view/XlfGRj) by Pablo Andrioli (user "Kali" on Shadertoy). It is a purely procedural mathematical black magic fragment shader that renders a really cool star field effect.
 
 ![Star Nest](images/shadertoy/starnest.png)