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- name: "game"
- scale_along_z: 0
- embedded_instances {
- id: "level"
- data: "components {\n"
- " id: \"level\"\n"
- " component: \"/example/level.tilemap\"\n"
- " position {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " }\n"
- " rotation {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " w: 1.0\n"
- " }\n"
- " property_decls {\n"
- " }\n"
- "}\n"
- "components {\n"
- " id: \"collisions\"\n"
- " component: \"/example/collisions.script\"\n"
- " position {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " }\n"
- " rotation {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " w: 1.0\n"
- " }\n"
- " property_decls {\n"
- " }\n"
- "}\n"
- "embedded_components {\n"
- " id: \"collisionobject\"\n"
- " type: \"collisionobject\"\n"
- " data: \"collision_shape: \\\"/example/level.tilemap\\\"\\n"
- "type: COLLISION_OBJECT_TYPE_STATIC\\n"
- "mass: 0.0\\n"
- "friction: 0.1\\n"
- "restitution: 0.5\\n"
- "group: \\\"\\\"\\n"
- "mask: \\\"enemy\\\"\\n"
- "linear_damping: 0.0\\n"
- "angular_damping: 0.0\\n"
- "locked_rotation: false\\n"
- "bullet: false\\n"
- "\"\n"
- " position {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " }\n"
- " rotation {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " w: 1.0\n"
- " }\n"
- "}\n"
- "embedded_components {\n"
- " id: \"enemyfactory\"\n"
- " type: \"factory\"\n"
- " data: \"prototype: \\\"/example/enemy.go\\\"\\n"
- "load_dynamically: false\\n"
- "dynamic_prototype: false\\n"
- "\"\n"
- " position {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " }\n"
- " rotation {\n"
- " x: 0.0\n"
- " y: 0.0\n"
- " z: 0.0\n"
- " w: 1.0\n"
- " }\n"
- "}\n"
- ""
- position {
- x: -25.0
- y: -25.0
- z: 0.0
- }
- rotation {
- x: 0.0
- y: 0.0
- z: 0.0
- w: 1.0
- }
- scale3 {
- x: 1.0
- y: 1.0
- z: 1.0
- }
- }
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