Akio Gaule
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 an în urmă |
Joerg H. Mueller
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 an în urmă |
Joerg H. Mueller
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44994d0525
MeshDrawPacket
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2 ani în urmă |
Joerg H. Mueller
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38ffa86aef
Moving draw item related classes to MultiDevice.
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2 ani în urmă |
Joerg H. Mueller
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b1c5fd9c46
SRG-related resources.
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2 ani în urmă |
Martin Winter
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41538b6305
Missing image/buffer resources in ModelLod
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2 ani în urmă |
Martin Winter
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824eba0dc0
PipelineState-related resources
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2 ani în urmă |
Joerg H. Mueller
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edddeb527f
Renaming classes with MultiDevice equivalent to SingleDevice.
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1 an în urmă |
Akio Gaule
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87a10d48b3
Merge pull request #17749 from akioCL/mobile_opt
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1 an în urmă |
Qing Tao
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4762a80f6b
Add per mesh shader option support when mesh instancing is enabled. (#183)
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1 an în urmă |
moudgils
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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2 ani în urmă |
antonmic
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ebabc0e571
Added enabled flag for DrawItems so DrawItems can be enabled/disabled at runtime on a per mesh per pass basis
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2 ani în urmă |
lumberyard-employee-dm
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f860d64802
GCC 13/Clang 14 build fixes (#16257)
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2 ani în urmă |
Tommy Walton
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b91c95ac6e
Enable instanced draw calls in the MeshFeatureProcessor (#15722)
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2 ani în urmă |
Tommy Walton
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e495f157f5
Fix error message, which wasn't handling the case where the pipeline's rootConstantLayout was non-null, but its size was 0. (#15583)
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2 ani în urmă |
Tommy Walton
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5e2aed4385
Fix for GHI-15531: Vulkan Validation Error: Push Constants not set (#15532)
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2 ani în urmă |
Qing Tao
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aa22c7e2b2
MeshMotionVector pass optimization (#15409)
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2 ani în urmă |
Tommy Walton
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6184e818de
Create MeshInstanceManager for managing draw packets (#14963)
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2 ani în urmă |
santorac
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37fbc5a798
Established the core structure of material pipeline functors. This allows the material pipeline to select appropriate shaders based on data from the material without exposing knowledge of the specific shaders to the material type. Transparency, tinted transparency, and optional shadow casting are all working.
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3 ani în urmă |
santorac
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3a321522cb
Made the MaterialDetails tool show the material pipeline name.
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3 ani în urmă |
santorac
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ddbb3da2ef
Render pipelines can filter shaders based on a material pipeline tag. This is a precursor to supporting material pipeline functors that enable and disable specific shaders.
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3 ani în urmă |
Ken Pruiksma
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833532c74f
Light type culling with shader options (#12456)
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3 ani în urmă |
santorac
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91f501f168
Updated unit tests.
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3 ani în urmă |
santorac
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8ff03192b4
Added support for shader options to FullscreenTrianglePass and established a pattern that other passes can follow as well.
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3 ani în urmă |
santorac
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cf8314d6ce
Changes per code review feedback: added an assert and reverted whitespace changes
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3 ani în urmă |
santorac
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783b110778
(Restored changes that got lost during a rebase operation. It looks like this commit was ignored because it was incorrectly flagged as a merge because some prior merge operation was left in an incomplete state)
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3 ani în urmă |
santorac
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1331f15d88
Added buttons for copying the shader variant table, or copying the JSON representation of the shader options list to the clipboard. This JSON can be pasted directly into a .shadervariantlist file.
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3 ani în urmă |
lumberyard-employee-dm
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37bb38f550
Removed push_back/push_front/insert extensions which took no parameters. (#10787)
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3 ani în urmă |
santorac
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0645a5fd1f
Fixed a couple issues with the ShaderReloadDebugTracker. The ScopedSection utility was not checking whether tracking was enabled before formatting a string. One of the Shader class's MakeStringTime functions was using the wrong units. I also added a ScopedSection to MeshDrawPacket::DoUpdate making it clear where Shader::GetVariant was being called.
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3 ani în urmă |
Ken Pruiksma
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58adaf902f
[Terrain] now creates draw packets directly instead of using AZ::RPI::Model (#9731)
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3 ani în urmă |