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تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  galibzon 6eff5daf75 Added some guards that prevent crashes (#17982) 1 سال پیش
  antonmic fc909997f9 Adding utility debug function to print a view's draw list mask in a human readable form 1 سال پیش
  Guthrie Adams 81fe2d94e4 Optimize masked occlusion culling to only clear the buffer if something visible was drawn to it. This keeps it from clearing in scenes that have no occlusion planes, which many scenes don't. 2 سال پیش
  Guthrie Adams 6071548d13 updating occlusion culling related changes after PR feedback 2 سال پیش
  gadams3 968afeb725 Creating occlusion request bus as interface to support alternate occlusion calling implementations. The interface supports creating occlusion views of scene data that can be used to make occlusion queries for entities and bounding boxes. An implementation should supports requests in parallel to each occlusion view. 2 سال پیش
  moudgils 7841fb98f6 Shadow cascade pass optimization by rejecting more meshes based on frustum intersection between light and camera. (#16032) 2 سال پیش
  Ken Pruiksma eaf725f8f4 Directional shadow exclusion frustums (#15753) 2 سال پیش
  Tommy Walton d2d54140aa Add support for VisibleObjectLists in the RPI Culling. (#15517) 2 سال پیش
  Qing Tao 8b58313b37 Add RenderToTexture function to camera component (#14934) 3 سال پیش
  Ken Pruiksma 0ed5937e2d Cached projected shadows (#13288) 3 سال پیش
  antonmic 941e3e47cf Improved culling performance by 2.5ms (roughly 50%) 3 سال پیش
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) 3 سال پیش
  moudgils d6825b6549 Next set of core engine VR support work for a function AtomSampleViewer VR sample. (#11670) 3 سال پیش
  moraaar d0dff2d7fb Vulkan: Added trait to turn on/off by platform if swapchain should be recreated when getting a suboptimal flag (#10691) 3 سال پیش
  Jeremy Ong 04147eaccc Add cstr labels to all task graphs and events 3 سال پیش
  rgba16f be0b034c43 Fix editor hang on level load (#6323) 4 سال پیش
  rgba16f aad16acf1f Jobify the draw item list sort in View::FinalizeDrawLists (#6176) 4 سال پیش
  Tom Hulton-Harrop 5bd751531d Update return type for viewport screen functions (#5803) 4 سال پیش
  Tom Hulton-Harrop e34ea3bcaa Fixes for viewport selection issues (#5494) 4 سال پیش
  Alex Peterson 92510df373 Fix missing clip to world matrix data (#5677) 4 سال پیش
  nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)" 4 سال پیش
  Scott Romero 36bcf5849a [development] Migrated Atom CPU profiler to utilize new AzCore Profiler interface and related macros (#4160) 4 سال پیش
  Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375) 4 سال پیش
  Esteban Papp 6b96be82ea Merge branch 'development' into cmake/linux_fix_warn_unused 4 سال پیش
  Jeremy Ong 07a14bdce1 Add AZ_BUDGET_DEFINE/AZ_BUDGET_DECLARE and remove driller 4 سال پیش
  Esteban Papp 804d833bb9 Gems/Atom 4 سال پیش
  Jeremy Ong df9b4d4a2f Deprecate profiler categories based on global enum 4 سال پیش
  antonmic 5f1e973b3f Removing condition from View SRG compilation 4 سال پیش
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 سال پیش
  Chris Galvan d7574777a8 Resolved merge conflicts 4 سال پیش