Commit History

Author SHA1 Message Date
  Akio Gaule c7260f4dd5 [OpenXR] Refactor initialization of the foveated image (#16617) (#16707) 2 years ago
  Akio Gaule b0d535df67 Android window destruction when suspending (#16363) 2 years ago
  Qing Tao 5b1df6b0f9 User can switch render pipeline at runtime for Editor's main viewport and GameLauncher's viewport (#16171) 2 years ago
  jiaweig 9f9d9358b8 Add basic splash screen rendering to Atom (#14706) 3 years ago
  Akio Gaule f829a0687a Add Variable Rate Shade image support to the XR pipeline (#13811) 3 years ago
  moraaar 77de6ed485 O3DE launcher running on Quest 2 natively (#12737) 3 years ago
  moudgils 780d8fcbe9 Fixing an issue where the DiffuseProbeGrid passes were not available (#12359) 3 years ago
  moudgils 1649414d5f Extending OpenXr to work within GameLauncher and Editor framework (#12146) 3 years ago
  AMZN-stankowi 6d592d78cd Fixes for release builds with DCO fix (#5164) 4 years ago
  nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
  Nicholas Van Sickle db63dcbcd9 Refresh rate driven rendering tick logic (#3375) 4 years ago
  Qing Tao d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
  moudgils aa68122002 Atom starter game ios fixes (#3297) 4 years ago
  Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
  Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693) 4 years ago
  Steve Pham 70042fcdcd O3DE Copyright Updates for Linux Foundation (#1504) 4 years ago
  nvsickle 8d4fb4d67d Fix dummy rendering pipeline being created for the Editor 4 years ago
  AMZN-koppersr 5e4094b258 Revamped AzFramework::Scene (#332) 4 years ago
  alexpete 8469c9ca0a Integrating github/staging through commit 5f214be 4 years ago
  alexpete a10351f38d Initial commit 5 years ago