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CapsuleLightFeatureProcessor.cpp
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6404925e1b
Add support for lighting channels
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2 anni fa |
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CapsuleLightFeatureProcessor.h
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6404925e1b
Add support for lighting channels
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2 anni fa |
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CascadedShadowmapsPass.cpp
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d44c577d3e
Pipelineviewtag from parent followup (#16502)
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2 anni fa |
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CascadedShadowmapsPass.h
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d44c577d3e
Pipelineviewtag from parent followup (#16502)
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2 anni fa |
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CoreLightsSystemComponent.cpp
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b5f07ab9a6
Disable atom lighting features for headless apps
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2 anni fa |
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CoreLightsSystemComponent.h
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f5e7767a53
Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown
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2 anni fa |
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DepthExponentiationPass.cpp
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 anno fa |
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DepthExponentiationPass.h
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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DirectionalLightFeatureProcessor.cpp
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0ea25c91be
Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163)
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1 anno fa |
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DirectionalLightFeatureProcessor.h
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75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
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1 anno fa |
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DirectionalLightShadowNotificationBus.h
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298cb5945b
Support controlling which directional light to cast shadow (#16913)
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2 anni fa |
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DiskLightFeatureProcessor.cpp
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098136e5f3
Add SpotLightUtils for common SpotLight functions and definitions
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1 anno fa |
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DiskLightFeatureProcessor.h
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098136e5f3
Add SpotLightUtils for common SpotLight functions and definitions
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1 anno fa |
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EsmShadowmapsPass.cpp
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77442b9935
Fix ESM Shadow and LinearDepth for Projected light shadow. (#18005)
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1 anno fa |
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EsmShadowmapsPass.h
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77442b9935
Fix ESM Shadow and LinearDepth for Projected light shadow. (#18005)
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1 anno fa |
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LightCommon.cpp
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5bddd14e7d
Addressing PR feedback
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1 anno fa |
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LightCullingConstants.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anni fa |
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LightCullingPass.cpp
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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LightCullingPass.h
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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LightCullingRemap.cpp
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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LightCullingRemap.h
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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LightCullingTilePreparePass.cpp
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 anno fa |
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LightCullingTilePreparePass.h
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fdabdc28e1
Add support for specialization constants for shader options (#18019)
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1 anno fa |
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LtcCommon.cpp
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f5e7767a53
Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown
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2 anni fa |
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LtcCommon.h
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c3d3bed7d3
Clean up asset utils async asset loader asset bus handler usage
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2 anni fa |
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PhotometricValue.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anni fa |
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PointLightFeatureProcessor.cpp
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098136e5f3
Add SpotLightUtils for common SpotLight functions and definitions
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1 anno fa |
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PointLightFeatureProcessor.h
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6404925e1b
Add support for lighting channels
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2 anni fa |
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PolygonLightFeatureProcessor.cpp
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6404925e1b
Add support for lighting channels
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2 anni fa |
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PolygonLightFeatureProcessor.h
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6404925e1b
Add support for lighting channels
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2 anni fa |
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ProjectedShadowmapsPass.cpp
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 anni fa |
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ProjectedShadowmapsPass.h
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321cd6fa3c
Projected shadows calculate once across multiple pipelines in a scene (#14939)
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2 anni fa |
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QuadLightFeatureProcessor.cpp
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6404925e1b
Add support for lighting channels
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2 anni fa |
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QuadLightFeatureProcessor.h
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6404925e1b
Add support for lighting channels
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2 anni fa |
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Shadow.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anni fa |
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Shadow.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anni fa |
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ShadowmapAtlas.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 anni fa |
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ShadowmapAtlas.h
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dcab2751de
Atom
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4 anni fa |
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ShadowmapPass.cpp
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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ShadowmapPass.h
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02f1d59375
Removing the prefix from all MultiDevice classes.
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1 anno fa |
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SimplePointLightFeatureProcessor.cpp
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fe18000f40
Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling.
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1 anno fa |
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SimplePointLightFeatureProcessor.h
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fe18000f40
Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling.
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1 anno fa |
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SimpleSpotLightFeatureProcessor.cpp
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fe18000f40
Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling.
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1 anno fa |
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SimpleSpotLightFeatureProcessor.h
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fe18000f40
Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling.
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1 anno fa |
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SpotLightUtils.h
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1f689d157e
Fix for non-unity build
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1 anno fa |