Akio Gaule fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 anno fa
..
CapsuleLightFeatureProcessor.cpp 6404925e1b Add support for lighting channels 2 anni fa
CapsuleLightFeatureProcessor.h 6404925e1b Add support for lighting channels 2 anni fa
CascadedShadowmapsPass.cpp d44c577d3e Pipelineviewtag from parent followup (#16502) 2 anni fa
CascadedShadowmapsPass.h d44c577d3e Pipelineviewtag from parent followup (#16502) 2 anni fa
CoreLightsSystemComponent.cpp b5f07ab9a6 Disable atom lighting features for headless apps 2 anni fa
CoreLightsSystemComponent.h f5e7767a53 Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 anni fa
DepthExponentiationPass.cpp fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 anno fa
DepthExponentiationPass.h 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
DirectionalLightFeatureProcessor.cpp 0ea25c91be Adds cvar to overwrite directional shadow filtering mode and sample count mode (#163) 1 anno fa
DirectionalLightFeatureProcessor.h 75bc7b7244 Add support for shader options within PCF filtering for directional light shadows (#89) 1 anno fa
DirectionalLightShadowNotificationBus.h 298cb5945b Support controlling which directional light to cast shadow (#16913) 2 anni fa
DiskLightFeatureProcessor.cpp 098136e5f3 Add SpotLightUtils for common SpotLight functions and definitions 1 anno fa
DiskLightFeatureProcessor.h 098136e5f3 Add SpotLightUtils for common SpotLight functions and definitions 1 anno fa
EsmShadowmapsPass.cpp 77442b9935 Fix ESM Shadow and LinearDepth for Projected light shadow. (#18005) 1 anno fa
EsmShadowmapsPass.h 77442b9935 Fix ESM Shadow and LinearDepth for Projected light shadow. (#18005) 1 anno fa
LightCommon.cpp 5bddd14e7d Addressing PR feedback 1 anno fa
LightCullingConstants.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa
LightCullingPass.cpp 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
LightCullingPass.h 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
LightCullingRemap.cpp 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
LightCullingRemap.h 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
LightCullingTilePreparePass.cpp fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 anno fa
LightCullingTilePreparePass.h fdabdc28e1 Add support for specialization constants for shader options (#18019) 1 anno fa
LtcCommon.cpp f5e7767a53 Fixed TIAF failures, unreleased assets on shutdown, preexisting thumbnail crash that occasionally happened on shutdown 2 anni fa
LtcCommon.h c3d3bed7d3 Clean up asset utils async asset loader asset bus handler usage 2 anni fa
PhotometricValue.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa
PointLightFeatureProcessor.cpp 098136e5f3 Add SpotLightUtils for common SpotLight functions and definitions 1 anno fa
PointLightFeatureProcessor.h 6404925e1b Add support for lighting channels 2 anni fa
PolygonLightFeatureProcessor.cpp 6404925e1b Add support for lighting channels 2 anni fa
PolygonLightFeatureProcessor.h 6404925e1b Add support for lighting channels 2 anni fa
ProjectedShadowmapsPass.cpp 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 anni fa
ProjectedShadowmapsPass.h 321cd6fa3c Projected shadows calculate once across multiple pipelines in a scene (#14939) 2 anni fa
QuadLightFeatureProcessor.cpp 6404925e1b Add support for lighting channels 2 anni fa
QuadLightFeatureProcessor.h 6404925e1b Add support for lighting channels 2 anni fa
Shadow.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa
Shadow.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa
ShadowmapAtlas.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 anni fa
ShadowmapAtlas.h dcab2751de Atom 4 anni fa
ShadowmapPass.cpp 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
ShadowmapPass.h 02f1d59375 Removing the prefix from all MultiDevice classes. 1 anno fa
SimplePointLightFeatureProcessor.cpp fe18000f40 Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling. 1 anno fa
SimplePointLightFeatureProcessor.h fe18000f40 Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling. 1 anno fa
SimpleSpotLightFeatureProcessor.cpp fe18000f40 Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling. 1 anno fa
SimpleSpotLightFeatureProcessor.h fe18000f40 Fixing bug where if a view had multiple pipelines, and one of them needed CPU culling (i.e. didn't have a GPU culling pass), the view would not get CPU culling. 1 anno fa
SpotLightUtils.h 1f689d157e Fix for non-unity build 1 anno fa