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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "./SubsurfaceTransmissionParameterFunctor.h"
- #include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
- namespace AZ
- {
- namespace Render
- {
- //! Builds a SubsurfaceTransmissionParameterFunctor
- //! This functor is used to pack and precalculate parameters required by subsurface scattering and transmission calculation
- class SubsurfaceTransmissionParameterFunctorSourceData final
- : public AZ::RPI::MaterialFunctorSourceData
- {
- public:
- AZ_CLASS_ALLOCATOR(SubsurfaceTransmissionParameterFunctorSourceData, AZ::SystemAllocator)
- AZ_RTTI(SubsurfaceTransmissionParameterFunctorSourceData, "{FEDECF94-0351-4775-8AE4-2005171B5634}", RPI::MaterialFunctorSourceData);
- static void Reflect(AZ::ReflectContext* context);
- using AZ::RPI::MaterialFunctorSourceData::CreateFunctor;
- FunctorResult CreateFunctor(const RuntimeContext& context) const override;
- private:
- // Material property inputs...
- AZStd::string m_mode; //!< material property for transmission mode
- AZStd::string m_scale; //!< material property for global scaling factor
- AZStd::string m_power; //!< material property for thick transmission power
- AZStd::string m_distortion; //!< material property for thick transmission distortion towards surface normal
- AZStd::string m_attenuation; //!< material property for thick transmission volume absorption
- AZStd::string m_shrinkFactor; //!< material property for thin transmission position shrink factor towards surface normal
- AZStd::string m_transmissionNdLBias; //!< material property for thin transmission bias of the NdL value
- AZStd::string m_distanceAttenuation; //!< material property for thin transmission attenuation with distance
- AZStd::string m_tintColor; //!< material property for transmission tint
- AZStd::string m_thickness; //!< material property for normalized object thickness
- AZStd::string m_enabled; //!< material property for subsurface scattering feature switch (enabled or disabled)
- AZStd::string m_scatterDistanceColor; //!< material property for scatter color
- AZStd::string m_scatterDistanceIntensity; //!< material property for scatter distance
- // Shader setting outputs...
- AZStd::string m_scatterDistance; //!< variable names in material srg
- AZStd::string m_transmissionParams;
- AZStd::string m_transmissionTintThickness;
- };
- } // namespace Render
- } // namespace AZ
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