SubsurfaceTransmissionParameterFunctorSourceData.h 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include "./SubsurfaceTransmissionParameterFunctor.h"
  10. #include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
  11. namespace AZ
  12. {
  13. namespace Render
  14. {
  15. //! Builds a SubsurfaceTransmissionParameterFunctor
  16. //! This functor is used to pack and precalculate parameters required by subsurface scattering and transmission calculation
  17. class SubsurfaceTransmissionParameterFunctorSourceData final
  18. : public AZ::RPI::MaterialFunctorSourceData
  19. {
  20. public:
  21. AZ_CLASS_ALLOCATOR(SubsurfaceTransmissionParameterFunctorSourceData, AZ::SystemAllocator)
  22. AZ_RTTI(SubsurfaceTransmissionParameterFunctorSourceData, "{FEDECF94-0351-4775-8AE4-2005171B5634}", RPI::MaterialFunctorSourceData);
  23. static void Reflect(AZ::ReflectContext* context);
  24. using AZ::RPI::MaterialFunctorSourceData::CreateFunctor;
  25. FunctorResult CreateFunctor(const RuntimeContext& context) const override;
  26. private:
  27. // Material property inputs...
  28. AZStd::string m_mode; //!< material property for transmission mode
  29. AZStd::string m_scale; //!< material property for global scaling factor
  30. AZStd::string m_power; //!< material property for thick transmission power
  31. AZStd::string m_distortion; //!< material property for thick transmission distortion towards surface normal
  32. AZStd::string m_attenuation; //!< material property for thick transmission volume absorption
  33. AZStd::string m_shrinkFactor; //!< material property for thin transmission position shrink factor towards surface normal
  34. AZStd::string m_transmissionNdLBias; //!< material property for thin transmission bias of the NdL value
  35. AZStd::string m_distanceAttenuation; //!< material property for thin transmission attenuation with distance
  36. AZStd::string m_tintColor; //!< material property for transmission tint
  37. AZStd::string m_thickness; //!< material property for normalized object thickness
  38. AZStd::string m_enabled; //!< material property for subsurface scattering feature switch (enabled or disabled)
  39. AZStd::string m_scatterDistanceColor; //!< material property for scatter color
  40. AZStd::string m_scatterDistanceIntensity; //!< material property for scatter distance
  41. // Shader setting outputs...
  42. AZStd::string m_scatterDistance; //!< variable names in material srg
  43. AZStd::string m_transmissionParams;
  44. AZStd::string m_transmissionTintThickness;
  45. };
  46. } // namespace Render
  47. } // namespace AZ