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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "./Transform2DFunctor.h"
- #include <Atom/RPI.Edit/Material/MaterialFunctorSourceData.h>
- #include <Atom/Utils/MaterialUtils.h>
- namespace AZ
- {
- namespace Render
- {
- //! Builds a Transform2DFunctor.
- //! Materials can use this functor to map 2D scale, translate, and rotate properties into a float3x3 transform matrix.
- class Transform2DFunctorSourceData final
- : public AZ::RPI::MaterialFunctorSourceData
- {
- public:
- AZ_CLASS_ALLOCATOR(Transform2DFunctorSourceData, AZ::SystemAllocator)
- AZ_RTTI(Transform2DFunctorSourceData, "{82E9FE9B-A0C2-42D4-BCE7-A0C10CC0E445}", RPI::MaterialFunctorSourceData);
- static void Reflect(AZ::ReflectContext* context);
- using AZ::RPI::MaterialFunctorSourceData::CreateFunctor;
- FunctorResult CreateFunctor(const RuntimeContext& context) const override;
- private:
- AZStd::vector<TransformType> m_transformOrder; //!< Controls the order in which Scale, Translate, Rotate are performed
- // Material property inputs...
- AZStd::string m_center; //!< material property for center of scaling and rotation
- AZStd::string m_scale; //!< material property for scaling in both directions
- AZStd::string m_scaleX; //!< material property for X scale
- AZStd::string m_scaleY; //!< material property for Y scale
- AZStd::string m_translateX; //!< material property for X translation
- AZStd::string m_translateY; //!< material property for Y translation
- AZStd::string m_rotateDegrees; //!< material property for rotating
- // Shader setting outputs...
- AZStd::string m_transformMatrix; //!< name of a float3x3 shader input
- AZStd::string m_transformMatrixInverse; //!< name of the inverse float3x3 shader input
- };
- } // namespace Render
- } // namespace AZ
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