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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Feature/SkinnedMesh/SkinnedMeshFeatureProcessorBus.h>
- #include <Atom/Feature/SkinnedMesh/SkinnedMeshStatsBus.h>
- #include <Atom/Feature/Mesh/MeshFeatureProcessor.h>
- #include <SkinnedMesh/SkinnedMeshFeatureProcessor.h>
- #include <SkinnedMesh/SkinnedMeshRenderProxy.h>
- #include <SkinnedMesh/SkinnedMeshComputePass.h>
- #include <MorphTargets/MorphTargetComputePass.h>
- #include <MorphTargets/MorphTargetDispatchItem.h>
- #include <Atom/RPI.Public/Model/ModelLodUtils.h>
- #include <Atom/RPI.Public/Pass/PassFilter.h>
- #include <Atom/RPI.Public/Pass/PassSystemInterface.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RHI/CommandList.h>
- #include <AzCore/Jobs/JobCompletion.h>
- #include <AzCore/Jobs/JobFunction.h>
- #include <AzCore/RTTI/TypeInfo.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace AZ
- {
- namespace Render
- {
- const char* SkinnedMeshFeatureProcessor::s_featureProcessorName = "SkinnedMeshFeatureProcessor";
- void SkinnedMeshFeatureProcessor::Reflect(ReflectContext* context)
- {
- if (auto* serializeContext = azrtti_cast<SerializeContext*>(context))
- {
- serializeContext
- ->Class<SkinnedMeshFeatureProcessor, FeatureProcessor>()
- ->Version(0);
- }
- }
- void SkinnedMeshFeatureProcessor::Activate()
- {
- m_statsCollector = AZStd::make_unique<SkinnedMeshStatsCollector>(this);
- EnableSceneNotification();
- }
- void SkinnedMeshFeatureProcessor::Deactivate()
- {
- DisableSceneNotification();
- m_statsCollector = nullptr;
- AZ_Warning("SkinnedMeshFeatureProcessor", m_renderProxies.size() == 0,
- "Deactivaing the SkinnedMeshFeatureProcessor, but there are still outstanding render proxy handles. Components\n"
- "using SkinnedMeshRenderProxy handles should free them before the SkinnedMeshFeatureProcessor is deactivated.\n"
- );
- }
- void SkinnedMeshFeatureProcessor::Render(const FeatureProcessor::RenderPacket& packet)
- {
- AZ_PROFILE_SCOPE(AzRender, "SkinnedMeshFeatureProcessor: Render");
- #if 0 //[GFX_TODO][ATOM-13564] Temporarily disable skinning culling until we figure out how to hook up visibility & lod selection with skinning:
- //Setup the culling workgroup (it will be re-used for each view)
- {
- AZ_PROFILE_SCOPE(AzRender, "set up skinned culling workgroup");
- azsnprintf(m_workgroup.m_name, AZ_ARRAY_SIZE(m_workgroup.m_name), "SkinnedMeshFP workgroup");
- m_workgroup.m_drawListMask.reset();
- m_workgroup.m_cullPackets.clear();
- m_lodPackets.clear();
- m_potentiallyVisibleProxies.clear();
- for (SkinnedMeshRenderProxy& renderProxy : m_renderProxies)
- {
- renderProxy.m_isQueuedForCompile = false;
-
- if (renderProxy.m_inputBuffers->GetModel()->IsUploadPending())
- {
- renderProxy.m_inputBuffers->GetModel()->WaitForUpload();
- }
- if (renderProxy.m_instance->m_model->IsUploadPending())
- {
- renderProxy.m_instance->m_model->WaitForUpload();
- }
- //Note: we are creating pointers to the modelDataInstance cullpacket and lod packet here,
- //and holding them until the skinnedMeshDispatchItems are dispatched. There is an assumption that the underlying
- //data will not move during this phase.
- ModelDataInstance& modelDataInstance = **renderProxy.m_meshHandle;
- m_workgroup.m_cullPackets.push_back(&modelDataInstance.GetCullPacket());
- m_workgroup.m_drawListMask |= modelDataInstance.GetCullPacket().m_drawListMask;
- m_lodPackets.push_back(&modelDataInstance.GetLodPacket());
- m_potentiallyVisibleProxies.push_back(&renderProxy);
- }
- }
- if (m_workgroup.m_cullPackets.size() > 0)
- {
- RPI::CullingSystem* cullingSystem = packet.m_cullingSystem;
- Job* currentJob = JobContext::GetGlobalContext()->GetJobManager().GetCurrentJob();
- //Dispatch the workgroup to each view
- for (const RPI::ViewPtr& viewPtr : packet.m_views)
- {
- Job* processWorkgroupJob = AZ::CreateJobFunction(
- [this, cullingSystem, viewPtr](AZ::Job& thisJob)
- {
- AZ_PROFILE_SCOPE(AzRender, "skinningMeshFP processWorkgroupJob - View: %s", viewPtr->GetName().GetCStr());
- auto dispatchSkinningComputeProgramsCallback = [this](AZStd::shared_ptr<RPI::CullingBatchResults> results) -> void
- {
- AZ_PROFILE_SCOPE(AzRender, "dispatchSkinningComputePrograms");
- //the [1][1] element of a projection matrix stores cot(FovY/2) (equal to 2*nearPlaneDistance/nearPlaneHeight),
- //which is used to determine the (vertical) projected size in screen space
- const float yScale = results->m_viewPtr->GetViewToClipMatrix().GetRow(1).GetY();
- const Vector3 cameraPos = results->m_viewPtr->GetViewToWorldMatrix().GetTranslation();
- const bool isPerspective = (results->m_viewPtr->GetViewToClipMatrix().GetElement(3, 3) == 0.f);
- for (size_t v = 0, numVisibleItems = results->m_visibleItems.size(); v < numVisibleItems; ++v)
- {
- uint8_t relativeIndex = results->m_visibleItems[v];
- uint32_t itemIndex = results->m_rangeFirst + relativeIndex;
- const RPI::LodPacket* lodPacket = m_lodPackets[itemIndex];
- Vector3 pos = m_workgroup.m_cullPackets[itemIndex]->m_boundingSphere.GetCenter();
- SkinnedMeshRenderProxy* renderProxy = m_potentiallyVisibleProxies[itemIndex];
- const float approxScreenPercentage = RPI::ModelLodUtils::ApproxScreenPercentage(
- pos, lodPacket->m_lodSelectionRadius, cameraPos, yScale, isPerspective);
- for (size_t lodIndex = 0, numLods = lodPacket->m_lods.size(); lodIndex < numLods; ++lodIndex)
- {
- const RPI::LodPacket::Lod& lod = lodPacket->m_lods[lodIndex];
- //Note that this supports overlapping lod ranges (to support cross-fading lods, for example)
- float minScreenPercentage(lod.m_range.m_min);
- float maxScreenPercentage(lod.m_range.m_max);
- if (approxScreenPercentage >= minScreenPercentage && approxScreenPercentage <= maxScreenPercentage)
- {
- AZStd::lock_guard lock(m_dispatchItemMutex);
- for (const AZStd::unique_ptr<SkinnedMeshDispatchItem>& skinnedMeshDispatchItem : renderProxy.m_dispatchItemsByLod[lodIndex])
- {
- // Add one skinning dispatch item for each mesh in the lod
- if (skinnedMeshDispatchItem->IsEnabled())
- {
- m_skinningDispatches.insert(skinnedMeshDispatchItem->GetRHIDispatchItem());
- }
- }
-
- for (size_t morphTargetIndex = 0; morphTargetIndex < renderProxy->m_morphTargetDispatchItemsByLod[lodIndex].size(); morphTargetIndex++)
- {
- const MorphTargetDispatchItem* dispatchItem = renderProxy->m_morphTargetDispatchItemsByLod[lodIndex][morphTargetIndex].get();
- if (dispatchItem && dispatchItem->GetWeight() > AZ::Constants::FloatEpsilon)
- {
- m_morphTargetDispatches.insert(&dispatchItem->GetRHIDispatchItem());
- }
- }
- }
- }
- }
- };
- cullingSystem->DispatchCullingWorkgroup(viewPtr, m_workgroup, &thisJob, dispatchSkinningComputeProgramsCallback);
- },
- true, nullptr); //auto-deletes
- currentJob->SetContinuation(processWorkgroupJob);
- processWorkgroupJob->Start();
- }
- }
- #else //[GFX_TODO][ATOM-13564] This is a temporary implementation that submits all of the skinning compute shaders without any culling:
- for (SkinnedMeshRenderProxy& renderProxy : m_renderProxies)
- {
- if (renderProxy.m_inputBuffers->GetModel()->IsUploadPending())
- {
- renderProxy.m_inputBuffers->GetModel()->WaitForUpload();
- }
- if (renderProxy.m_instance->m_model->IsUploadPending())
- {
- renderProxy.m_instance->m_model->WaitForUpload();
- }
- ModelDataInstance& modelDataInstance = **renderProxy.m_meshHandle;
- const RPI::Cullable& cullable = modelDataInstance.GetCullable();
- for (const RPI::ViewPtr& viewPtr : packet.m_views)
- {
- RPI::View* view = viewPtr.get();
- const Matrix4x4& viewToClip = view->GetViewToClipMatrix();
- //[GFX_TODO][ATOM-13564]:
- // Option 1)
- // store the lastVisibleFrameIndex and lowestLodIndex (or a bitfield of the visible lods) on the Cullable,
- // ** run this code *after* culling is done **, use the cached info to decide what to dispatch here
- // Option 2)
- // add a separate visibility entry for each skinned object to the IVisibilitySystem (with a different type flag),
- // ensure the entries are kept in sync with the corresponding mesh entry
- // do the enumeration for each view, keep track of the lowest lod for each entry,
- // and submit the appropriate dispatch item
- switch (cullable.m_lodData.m_lodConfiguration.m_lodType)
- {
- case RPI::Cullable::LodType::SpecificLod:
- {
- AZStd::lock_guard lock(m_dispatchItemMutex);
- auto lodIndex = cullable.m_lodData.m_lodConfiguration.m_lodOverride;
-
- for (const AZStd::unique_ptr<SkinnedMeshDispatchItem>& skinnedMeshDispatchItem : renderProxy.m_dispatchItemsByLod[lodIndex])
- {
- // Add one skinning dispatch item for each mesh in the lod
- if (skinnedMeshDispatchItem->IsEnabled())
- {
- m_skinningDispatches.insert(&skinnedMeshDispatchItem->GetRHIDispatchItem());
- }
- }
-
- for (size_t morphTargetIndex = 0; morphTargetIndex < renderProxy.m_morphTargetDispatchItemsByLod[lodIndex].size(); morphTargetIndex++)
- {
- const MorphTargetDispatchItem* dispatchItem = renderProxy.m_morphTargetDispatchItemsByLod[lodIndex][morphTargetIndex].get();
- if (dispatchItem && dispatchItem->GetWeight() > AZ::Constants::FloatEpsilon)
- {
- m_morphTargetDispatches.insert(&dispatchItem->GetRHIDispatchItem());
- }
- }
- }
- break;
- case RPI::Cullable::LodType::ScreenCoverage:
- default:
- //the [1][1] element of a perspective projection matrix stores cot(FovY/2) (equal to 2*nearPlaneDistance/nearPlaneHeight),
- //which is used to determine the (vertical) projected size in screen space
- const float yScale = viewToClip.GetElement(1, 1);
- const bool isPerspective = viewToClip.GetElement(3, 3) == 0.f;
- const Vector3 cameraPos = view->GetViewToWorldMatrix().GetTranslation();
- const Vector3 pos = cullable.m_cullData.m_boundingSphere.GetCenter();
- const float approxScreenPercentage = RPI::ModelLodUtils::ApproxScreenPercentage(
- pos, cullable.m_lodData.m_lodSelectionRadius, cameraPos, yScale, isPerspective);
- for (size_t lodIndex = 0; lodIndex < cullable.m_lodData.m_lods.size(); ++lodIndex)
- {
- const RPI::Cullable::LodData::Lod& lod = cullable.m_lodData.m_lods[lodIndex];
- //Note that this supports overlapping lod ranges (to support cross-fading lods, for example)
- if (approxScreenPercentage >= lod.m_screenCoverageMin && approxScreenPercentage <= lod.m_screenCoverageMax)
- {
- AZStd::lock_guard lock(m_dispatchItemMutex);
- for (const AZStd::unique_ptr<SkinnedMeshDispatchItem>& skinnedMeshDispatchItem : renderProxy.m_dispatchItemsByLod[lodIndex])
- {
- // Add one skinning dispatch item for each mesh in the lod
- if (skinnedMeshDispatchItem->IsEnabled())
- {
- m_skinningDispatches.insert(&skinnedMeshDispatchItem->GetRHIDispatchItem());
- }
- }
- for (size_t morphTargetIndex = 0; morphTargetIndex < renderProxy.m_morphTargetDispatchItemsByLod[lodIndex].size(); morphTargetIndex++)
- {
- const MorphTargetDispatchItem* dispatchItem = renderProxy.m_morphTargetDispatchItemsByLod[lodIndex][morphTargetIndex].get();
- if (dispatchItem && dispatchItem->GetWeight() > AZ::Constants::FloatEpsilon)
- {
- m_morphTargetDispatches.insert(&dispatchItem->GetRHIDispatchItem());
- }
- }
- }
- }
- break;
- }
- }
- }
- #endif
- }
- void SkinnedMeshFeatureProcessor::OnRenderPipelineChanged(RPI::RenderPipeline* renderPipeline,
- RPI::SceneNotification::RenderPipelineChangeType changeType)
- {
- if (changeType == RPI::SceneNotification::RenderPipelineChangeType::Added
- || changeType == RPI::SceneNotification::RenderPipelineChangeType::PassChanged)
- {
- InitSkinningAndMorphPass(renderPipeline);
- }
- }
- void SkinnedMeshFeatureProcessor::OnBeginPrepareRender()
- {
- m_renderProxiesChecker.soft_lock();
- SkinnedMeshFeatureProcessorNotificationBus::Broadcast(&SkinnedMeshFeatureProcessorNotificationBus::Events::OnUpdateSkinningMatrices);
- }
- void SkinnedMeshFeatureProcessor::OnRenderEnd()
- {
- m_renderProxiesChecker.soft_unlock();
- // Clear any dispatch items that were added but never submitted
- // in case there were no passes that submitted this frame
- // because they execute at a lower frequency
- m_skinningDispatches.clear();
- m_morphTargetDispatches.clear();
- m_alreadyCreatedSkinningScopeThisFrame = false;
- m_alreadyCreatedMorphTargetScopeThisFrame = false;
- }
- SkinnedMeshFeatureProcessor::SkinnedMeshHandle SkinnedMeshFeatureProcessor::AcquireSkinnedMesh(const SkinnedMeshHandleDescriptor& desc)
- {
- // don't need to check the concurrency during emplace() because the StableDynamicArray won't move the other elements during insertion
- SkinnedMeshHandle handle = m_renderProxies.emplace(desc);
- if (!handle->Init(*GetParentScene(), this))
- {
- m_renderProxies.erase(handle);
- }
- return handle;
- }
- bool SkinnedMeshFeatureProcessor::ReleaseSkinnedMesh(SkinnedMeshHandle& handle)
- {
- if (handle.IsValid())
- {
- AZStd::concurrency_check_scope scopeCheck(m_renderProxiesChecker);
- m_renderProxies.erase(handle);
- return true;
- }
- return false;
- }
- void SkinnedMeshFeatureProcessor::SetSkinningMatrices(const SkinnedMeshHandle& handle, const AZStd::vector<float>& data)
- {
- if (handle.IsValid())
- {
- handle->SetSkinningMatrices(data);
- }
- }
- void SkinnedMeshFeatureProcessor::SetMorphTargetWeights(
- const SkinnedMeshHandle& handle, uint32_t lodIndex, const AZStd::vector<float>& weights)
- {
- if (handle.IsValid())
- {
- handle->SetMorphTargetWeights(lodIndex, weights);
- }
- }
- void SkinnedMeshFeatureProcessor::EnableSkinning(const SkinnedMeshHandle& handle, uint32_t lodIndex, uint32_t meshIndex)
- {
- if (handle.IsValid())
- {
- handle->EnableSkinning(lodIndex, meshIndex);
- }
- }
- void SkinnedMeshFeatureProcessor::DisableSkinning(const SkinnedMeshHandle& handle, uint32_t lodIndex, uint32_t meshIndex)
- {
- if (handle.IsValid())
- {
- handle->DisableSkinning(lodIndex, meshIndex);
- }
- }
- void SkinnedMeshFeatureProcessor::InitSkinningAndMorphPass(RPI::RenderPipeline* renderPipeline)
- {
- RPI::PassFilter skinPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name{ "SkinningPass" }, renderPipeline);
- RPI::Ptr<RPI::Pass> skinningPass = RPI::PassSystemInterface::Get()->FindFirstPass(skinPassFilter);
- if (skinningPass)
- {
- SkinnedMeshComputePass* skinnedMeshComputePass = azdynamic_cast<SkinnedMeshComputePass*>(skinningPass.get());
- skinnedMeshComputePass->SetFeatureProcessor(this);
- // There may be multiple skinning passes in the scene due to multiple pipelines, but there is only one skinning shader
- m_skinningShader = skinnedMeshComputePass->GetShader();
- if (!m_skinningShader)
- {
- AZ_Error(s_featureProcessorName, false, "Failed to get skinning pass shader. It may need to finish processing.");
- }
- else
- {
- m_cachedSkinningShaderOptions.SetShader(m_skinningShader);
- }
- }
- RPI::PassFilter morphPassFilter = RPI::PassFilter::CreateWithPassName(AZ::Name{ "MorphTargetPass" }, renderPipeline);
- RPI::Ptr<RPI::Pass> morphTargetPass = RPI::PassSystemInterface::Get()->FindFirstPass(morphPassFilter);
- if (morphTargetPass)
- {
- MorphTargetComputePass* morphTargetComputePass = azdynamic_cast<MorphTargetComputePass*>(morphTargetPass.get());
- morphTargetComputePass->SetFeatureProcessor(this);
- // There may be multiple morph target passes in the scene due to multiple pipelines, but there is only one morph target shader
- m_morphTargetShader = morphTargetComputePass->GetShader();
- if (!m_morphTargetShader)
- {
- AZ_Error(s_featureProcessorName, false, "Failed to get morph target pass shader. It may need to finish processing.");
- }
- }
- }
- RPI::ShaderOptionGroup SkinnedMeshFeatureProcessor::CreateSkinningShaderOptionGroup(const SkinnedMeshShaderOptions shaderOptions, SkinnedMeshShaderOptionNotificationBus::Handler& shaderReinitializedHandler)
- {
- m_cachedSkinningShaderOptions.ConnectToShaderReinitializedEvent(shaderReinitializedHandler);
- return m_cachedSkinningShaderOptions.CreateShaderOptionGroup(shaderOptions);
- }
- void SkinnedMeshFeatureProcessor::OnSkinningShaderReinitialized(const Data::Instance<RPI::Shader> skinningShader)
- {
- m_skinningShader = skinningShader;
- m_cachedSkinningShaderOptions.SetShader(m_skinningShader);
- }
- void SkinnedMeshFeatureProcessor::SetupSkinningScope(RHI::FrameGraphInterface frameGraph)
- {
- if (m_alreadyCreatedSkinningScopeThisFrame)
- {
- frameGraph.SetEstimatedItemCount(0);
- }
- else
- {
- frameGraph.SetEstimatedItemCount((u32)m_skinningDispatches.size());
- m_alreadyCreatedSkinningScopeThisFrame = true;
- }
- }
- void SkinnedMeshFeatureProcessor::SetupMorphTargetScope(RHI::FrameGraphInterface frameGraph)
- {
- if (m_alreadyCreatedMorphTargetScopeThisFrame)
- {
- frameGraph.SetEstimatedItemCount(0);
- }
- else
- {
- frameGraph.SetEstimatedItemCount((u32)m_morphTargetDispatches.size());
- m_alreadyCreatedMorphTargetScopeThisFrame = true;
- }
- }
- void SkinnedMeshFeatureProcessor::SubmitSkinningDispatchItems(const RHI::FrameGraphExecuteContext& context, uint32_t startIndex, uint32_t endIndex)
- {
- AZStd::lock_guard lock(m_dispatchItemMutex);
- auto it = m_skinningDispatches.begin();
- AZStd::advance(it, startIndex);
- for (uint32_t index = startIndex; index < endIndex; ++index, ++it)
- {
- const auto* dispatchItem = *it;
- context.GetCommandList()->Submit(dispatchItem->GetDeviceDispatchItem(context.GetDeviceIndex()), index);
- }
- }
- void SkinnedMeshFeatureProcessor::SubmitMorphTargetDispatchItems(
- const RHI::FrameGraphExecuteContext& context, uint32_t startIndex, uint32_t endIndex)
- {
- AZStd::lock_guard lock(m_dispatchItemMutex);
- auto it = m_morphTargetDispatches.begin();
- AZStd::advance(it, startIndex);
- for (uint32_t index = startIndex; index < endIndex; ++index, ++it)
- {
- const auto* dispatchItem = *it;
- context.GetCommandList()->Submit(dispatchItem->GetDeviceDispatchItem(context.GetDeviceIndex()), index);
- }
- }
- Data::Instance<RPI::Shader> SkinnedMeshFeatureProcessor::GetSkinningShader() const
- {
- return m_skinningShader;
- }
- Data::Instance<RPI::Shader> SkinnedMeshFeatureProcessor::GetMorphTargetShader() const
- {
- return m_morphTargetShader;
- }
- } // namespace Render
- } // namespace AZ
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