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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/Feature/SkinnedMesh/SkinnedMeshInstance.h>
- namespace AZ
- {
- namespace Render
- {
- void SkinnedMeshInstance::SuppressSignalOnDeallocate()
- {
- for (auto& vectorOfAllocations : m_allocations)
- {
- for (auto& allocationPtr : vectorOfAllocations)
- {
- if (allocationPtr)
- {
- allocationPtr->SuppressSignalOnDeallocate();
- }
- }
- }
- }
-
- void SkinnedMeshInstance::DisableSkinning(uint32_t lodIndex, uint32_t meshIndex)
- {
- m_isSkinningEnabled[lodIndex][meshIndex] = false;
- }
- void SkinnedMeshInstance::EnableSkinning(uint32_t lodIndex, uint32_t meshIndex)
- {
- m_isSkinningEnabled[lodIndex][meshIndex] = true;
- }
-
- bool SkinnedMeshInstance::IsSkinningEnabled(uint32_t lodIndex, uint32_t meshIndex) const
- {
- return m_isSkinningEnabled[lodIndex][meshIndex];
- }
- } // namespace Render
- }// namespace AZ
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