SkinnedMeshStatsCollector.h 1.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <Atom/Feature/SkinnedMesh/SkinnedMeshStatsBus.h>
  10. namespace AZ
  11. {
  12. namespace Render
  13. {
  14. class SkinnedMeshFeatureProcessor;
  15. //! Implements the SkinnedMeshStatsRequestBus for collecting stats about skinned mesh usage in a scene
  16. class SkinnedMeshStatsCollector
  17. : public SkinnedMeshStatsRequestBus::Handler
  18. {
  19. public:
  20. SkinnedMeshStatsCollector() = delete;
  21. SkinnedMeshStatsCollector(SkinnedMeshFeatureProcessor* featureProcessor);
  22. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  23. // SkinnedMeshStatsRequestBus::Handler overrides...
  24. //! GetSceneStats re-calculates all the scene stats on demand. Requesting them every frame means re-calculating them every frame
  25. virtual SkinnedMeshSceneStats GetSceneStats() override;
  26. private:
  27. void ResetAllStats();
  28. void AddDispatchItemToSceneStats(const AZStd::unique_ptr<SkinnedMeshDispatchItem>& dispatchItem);
  29. void AddBonesToSceneStats(const Data::Instance<RPI::Buffer>& boneTransformBuffer);
  30. void AddVerticesToSceneStats(size_t vertexCount);
  31. SkinnedMeshSceneStats m_sceneStats;
  32. // Use sets to ensure we're not double-counting any resources that are shared
  33. AZStd::unordered_set<RPI::Buffer*> m_sceneBoneTransforms;
  34. SkinnedMeshFeatureProcessor* m_featureProcessor;
  35. };
  36. } // namespace Render
  37. } // namespace AZ