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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/Feature/SkinnedMesh/SkinnedMeshStatsBus.h>
- namespace AZ
- {
- namespace Render
- {
- class SkinnedMeshFeatureProcessor;
- //! Implements the SkinnedMeshStatsRequestBus for collecting stats about skinned mesh usage in a scene
- class SkinnedMeshStatsCollector
- : public SkinnedMeshStatsRequestBus::Handler
- {
- public:
- SkinnedMeshStatsCollector() = delete;
- SkinnedMeshStatsCollector(SkinnedMeshFeatureProcessor* featureProcessor);
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // SkinnedMeshStatsRequestBus::Handler overrides...
- //! GetSceneStats re-calculates all the scene stats on demand. Requesting them every frame means re-calculating them every frame
- virtual SkinnedMeshSceneStats GetSceneStats() override;
- private:
- void ResetAllStats();
- void AddDispatchItemToSceneStats(const AZStd::unique_ptr<SkinnedMeshDispatchItem>& dispatchItem);
- void AddBonesToSceneStats(const Data::Instance<RPI::Buffer>& boneTransformBuffer);
- void AddVerticesToSceneStats(size_t vertexCount);
- SkinnedMeshSceneStats m_sceneStats;
- // Use sets to ensure we're not double-counting any resources that are shared
- AZStd::unordered_set<RPI::Buffer*> m_sceneBoneTransforms;
- SkinnedMeshFeatureProcessor* m_featureProcessor;
- };
- } // namespace Render
- } // namespace AZ
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