Nicholas Lawson 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) před 1 rokem
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EditorMaterialComponent.cpp 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) před 1 rokem
EditorMaterialComponent.h 508cef417b Fix for some material params being hidden after hiding entity and switching level. (#14573) před 2 roky
EditorMaterialComponentExporter.cpp afc5ec79fb updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_' před 2 roky
EditorMaterialComponentExporter.h 0ed7dea54d Change generate source materials progress dialog into a class so that it can be used in multiple places. před 2 roky
EditorMaterialComponentInspector.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version před 2 roky
EditorMaterialComponentInspector.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) před 3 roky
EditorMaterialComponentSerializer.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) před 3 roky
EditorMaterialComponentSerializer.h 68cb8792f7 fix header comments před 4 roky
EditorMaterialComponentSlot.cpp 3e2593062c Material component to only use custom previews if properties are overridden před 2 roky
EditorMaterialComponentSlot.h ccd4f774e7 Remove the material component slot on asset ready handler which was causing previews to be updated whenever any component loaded that material před 2 roky
EditorMaterialComponentUtil.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version před 2 roky
EditorMaterialComponentUtil.h 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version před 2 roky
EditorMaterialModelUvNameMapInspector.cpp d9e5f489cb Cleaning up dynamic property class. před 3 roky
EditorMaterialModelUvNameMapInspector.h 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component před 2 roky
EditorMaterialSystemComponent.cpp 6f814273e8 Remove preview labels (#17688) před 1 rokem
EditorMaterialSystemComponent.h ceb25ca61a Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars. před 3 roky
MaterialAssignment.cpp 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) před 2 roky
MaterialAssignmentId.cpp 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component před 2 roky
MaterialBrowserInteractions.cpp 6f814273e8 Remove preview labels (#17688) před 1 rokem
MaterialBrowserInteractions.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) před 3 roky
MaterialComponent.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) před 4 roky
MaterialComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) před 4 roky
MaterialComponentConfig.cpp 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. před 4 roky
MaterialComponentController.cpp dfc2d863ff Initial silhouette feature před 2 roky
MaterialComponentController.h 3e2593062c Material component to only use custom previews if properties are overridden před 2 roky