Nicholas Lawson 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) 1 rok temu
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EditorMaterialComponent.cpp 37454b0f61 Fixes crash bugs and improves performance when editing entity properties (#17926) (#17938) 1 rok temu
EditorMaterialComponent.h 508cef417b Fix for some material params being hidden after hiding entity and switching level. (#14573) 2 lat temu
EditorMaterialComponentExporter.cpp afc5ec79fb updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_' 2 lat temu
EditorMaterialComponentExporter.h 0ed7dea54d Change generate source materials progress dialog into a class so that it can be used in multiple places. 2 lat temu
EditorMaterialComponentInspector.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 lat temu
EditorMaterialComponentInspector.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
EditorMaterialComponentSerializer.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
EditorMaterialComponentSerializer.h 68cb8792f7 fix header comments 4 lat temu
EditorMaterialComponentSlot.cpp 3e2593062c Material component to only use custom previews if properties are overridden 2 lat temu
EditorMaterialComponentSlot.h ccd4f774e7 Remove the material component slot on asset ready handler which was causing previews to be updated whenever any component loaded that material 2 lat temu
EditorMaterialComponentUtil.cpp 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 lat temu
EditorMaterialComponentUtil.h 5df2254767 fixed generate source materials so that it references the original source material instead of the intermediate asset version 2 lat temu
EditorMaterialModelUvNameMapInspector.cpp d9e5f489cb Cleaning up dynamic property class. 3 lat temu
EditorMaterialModelUvNameMapInspector.h 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component 2 lat temu
EditorMaterialSystemComponent.cpp 6f814273e8 Remove preview labels (#17688) 1 rok temu
EditorMaterialSystemComponent.h ceb25ca61a Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars. 3 lat temu
MaterialAssignment.cpp 4ea6d8710b Stabilization/2310 @ 9f9829b26a47c2f255959b8e7edac24ac081c651 -> Development (#16844) 2 lat temu
MaterialAssignmentId.cpp 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component 2 lat temu
MaterialBrowserInteractions.cpp 6f814273e8 Remove preview labels (#17688) 1 rok temu
MaterialBrowserInteractions.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 lat temu
MaterialComponent.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 lat temu
MaterialComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 lat temu
MaterialComponentConfig.cpp 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. 4 lat temu
MaterialComponentController.cpp dfc2d863ff Initial silhouette feature 2 lat temu
MaterialComponentController.h 3e2593062c Material component to only use custom previews if properties are overridden 2 lat temu