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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
- #include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
- #include <AzToolsFramework/Viewport/ViewportMessages.h>
- #include <AzToolsFramework/Manipulators/ManipulatorManager.h>
- #include <AzToolsFramework/Viewport/ViewportInteractionHelpers.h>
- #include <EMStudio/AnimViewportInputController.h>
- namespace EMStudio
- {
- bool AnimViewportInputController::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
- {
- using AzFramework::InputChannel;
- using AzToolsFramework::ViewportInteraction::KeyboardModifier;
- using AzToolsFramework::ViewportInteraction::MouseButton;
- using AzToolsFramework::ViewportInteraction::MouseEvent;
- using AzToolsFramework::ViewportInteraction::MouseInteraction;
- using AzToolsFramework::ViewportInteraction::MouseInteractionEvent;
- using AzToolsFramework::ViewportInteraction::ProjectedViewportRay;
- using AzToolsFramework::ViewportInteraction::ViewportInteractionRequestBus;
- using AzToolsFramework::ViewportInteraction::Helpers;
- bool interactionHandled = false;
- float wheelDelta = 0.0f;
- AZStd::optional<MouseButton> overrideButton;
- AZStd::optional<MouseEvent> eventType;
- const auto state = event.m_inputChannel.GetState();
- if (Helpers::IsMouseMove(event.m_inputChannel))
- {
- const auto* position = event.m_inputChannel.GetCustomData<AzFramework::InputChannel::PositionData2D>();
- AZ_Assert(position, "Expected PositionData2D but found nullptr");
- AzFramework::WindowSize windowSize;
- AzFramework::WindowRequestBus::EventResult(
- windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetRenderResolution);
- const auto screenPoint = AzFramework::ScreenPoint(
- aznumeric_cast<int>(position->m_normalizedPosition.GetX() * windowSize.m_width),
- aznumeric_cast<int>(position->m_normalizedPosition.GetY() * windowSize.m_height));
- ProjectedViewportRay ray{};
- ViewportInteractionRequestBus::EventResult(
- ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay, screenPoint);
- m_mouseInteraction.m_mousePick.m_rayOrigin = ray.m_origin;
- m_mouseInteraction.m_mousePick.m_rayDirection = ray.m_direction;
- m_mouseInteraction.m_mousePick.m_screenCoordinates = screenPoint;
- eventType = MouseEvent::Move;
- }
- else if (auto mouseButton = Helpers::GetMouseButton(event.m_inputChannel); mouseButton != MouseButton::None)
- {
- const AZ::u32 mouseButtonValue = static_cast<AZ::u32>(mouseButton);
- overrideButton = mouseButton;
- if (state == InputChannel::State::Began)
- {
- m_mouseInteraction.m_mouseButtons.m_mouseButtons |= mouseButtonValue;
- eventType = MouseEvent::Down;
- }
- else if (state == InputChannel::State::Ended)
- {
- // If we've actually logged a mouse down event, forward a mouse up event.
- // This prevents corner cases like the context menu thinking it should be opened even though no one clicked in this
- // viewport, due to RenderViewportWidget ensuring all controllers get InputChannel::State::Ended events.
- if (m_mouseInteraction.m_mouseButtons.m_mouseButtons & mouseButtonValue)
- {
- eventType = MouseEvent::Up;
- }
- }
- }
- else if (auto keyboardModifier = Helpers::GetKeyboardModifier(event.m_inputChannel); keyboardModifier != KeyboardModifier::None)
- {
- if (state == InputChannel::State::Began || state == InputChannel::State::Updated)
- {
- m_mouseInteraction.m_keyboardModifiers.m_keyModifiers |= static_cast<AZ::u32>(keyboardModifier);
- }
- else if (state == InputChannel::State::Ended)
- {
- m_mouseInteraction.m_keyboardModifiers.m_keyModifiers &= ~static_cast<AZ::u32>(keyboardModifier);
- }
- }
- else if (event.m_inputChannel.GetInputChannelId() == AzFramework::InputDeviceMouse::Movement::Z)
- {
- if (state == InputChannel::State::Began || state == InputChannel::State::Updated)
- {
- eventType = MouseEvent::Wheel;
- wheelDelta = event.m_inputChannel.GetValue();
- }
- }
- if (eventType)
- {
- MouseInteraction mouseInteraction = m_mouseInteraction;
- if (overrideButton)
- {
- mouseInteraction.m_mouseButtons.m_mouseButtons = static_cast<AZ::u32>(overrideButton.value());
- }
- mouseInteraction.m_interactionId.m_viewportId = GetViewportId();
- auto currentCursorState = AzFramework::SystemCursorState::Unknown;
- AzFramework::InputSystemCursorRequestBus::EventResult(
- currentCursorState, event.m_inputChannel.GetInputDevice().GetInputDeviceId(),
- &AzFramework::InputSystemCursorRequestBus::Events::GetSystemCursorState);
- const auto mouseInteractionEvent = [mouseInteraction, event = eventType.value(), wheelDelta,
- cursorCaptured = currentCursorState == AzFramework::SystemCursorState::ConstrainedAndHidden]
- {
- switch (event)
- {
- case MouseEvent::Up:
- case MouseEvent::Down:
- case MouseEvent::Move:
- case MouseEvent::DoubleClick:
- return MouseInteractionEvent(AZStd::move(mouseInteraction), event, cursorCaptured);
- case MouseEvent::Wheel:
- return MouseInteractionEvent(AZStd::move(mouseInteraction), wheelDelta);
- }
- AZ_Assert(false, "Unhandled MouseEvent");
- return MouseInteractionEvent(MouseInteraction{}, MouseEvent::Up, false);
- }();
- AzToolsFramework::ViewportInteraction::ViewportMouseRequestBus::EventResult(interactionHandled,
- GetViewportId(), &AzToolsFramework::ViewportInteraction::ViewportMouseRequestBus::Handler::HandleMouseInteraction,
- mouseInteractionEvent);
- }
- return interactionHandled;
- }
- } // namespace EMStudio
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