MiniAudioSystemComponent.h 2.2 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <AzCore/Component/Component.h>
  10. #include <AzCore/Component/TickBus.h>
  11. #include <AzCore/std/smart_ptr/unique_ptr.h>
  12. #include <AzCore/Asset/AssetManager.h>
  13. #include <MiniAudio/MiniAudioBus.h>
  14. // avoid including MiniAudioIncludes here to speed up compilation
  15. struct ma_engine;
  16. namespace MiniAudio
  17. {
  18. class MiniAudioSystemComponent
  19. : public AZ::Component
  20. , public MiniAudioRequestBus::Handler
  21. {
  22. public:
  23. AZ_COMPONENT(MiniAudioSystemComponent, "{9F15877E-3FC6-4479-867F-A31883DFC945}");
  24. static void Reflect(AZ::ReflectContext* context);
  25. static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
  26. static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
  27. static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
  28. static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
  29. MiniAudioSystemComponent();
  30. MiniAudioSystemComponent(const MiniAudioSystemComponent&) = delete;
  31. MiniAudioSystemComponent& operator=(const MiniAudioSystemComponent&) = delete;
  32. virtual ~MiniAudioSystemComponent() override;
  33. // AZ::Component interface implementation
  34. void Init() override;
  35. void Activate() override;
  36. void Deactivate() override;
  37. // MiniAudioRequestBus interface implementation
  38. ma_engine* GetSoundEngine() override;
  39. void SetGlobalVolume(float scale) override;
  40. float GetGlobalVolume() const override;
  41. void SetGlobalVolumeInDecibels(float decibels) override;
  42. AZ::u32 GetChannelCount() const override;
  43. private:
  44. std::unique_ptr<ma_engine> m_engine;
  45. float m_globalVolume = 1.f;
  46. // Number of audio output channels
  47. AZ::u32 m_channelCount = 0;
  48. // Assets related data
  49. AZStd::vector<AZStd::unique_ptr<AZ::Data::AssetHandler>> m_assetHandlers;
  50. };
  51. } // namespace MiniAudio