InputNode.ScriptCanvasGrammar.xml 1.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <ScriptCanvas Include="Source/Deprecated/InputNode.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Class Name="InputNode"
  4. QualifiedName="StartingPointInput::InputNode"
  5. PreferredClassName="Input Handler"
  6. Uuid="{0B0AC61B-4BBA-42BF-BDCD-DAF2D3CA41A8}"
  7. Base="ScriptCanvas::Node"
  8. Icon="Editor/Icons/ScriptCanvas/Bus.png"
  9. EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
  10. Deprecated="True"
  11. GraphEntryPoint="True"
  12. Description="Handle processed input events found in input binding assets">
  13. <Out Name="Pressed" Description="Signaled when the input event begins."/>
  14. <Out Name="Held" Description="Signaled while the input event is active."/>
  15. <Out Name="Released" Description="Signaled when the input event ends."/>
  16. <Property Name="Event Name"
  17. Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
  18. Type="AZStd::string"
  19. IsInput="True"
  20. IsOutput="False" />
  21. <Property Name="Value"
  22. Description="The current value from the input."
  23. Type="float"
  24. IsInput="False"
  25. IsOutput="True" />
  26. </Class>
  27. </ScriptCanvas>