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- <?xml version="1.0" encoding="utf-8"?>
- <ScriptCanvas Include="Source/Deprecated/InputNode.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Class Name="InputNode"
- QualifiedName="StartingPointInput::InputNode"
- PreferredClassName="Input Handler"
- Uuid="{0B0AC61B-4BBA-42BF-BDCD-DAF2D3CA41A8}"
- Base="ScriptCanvas::Node"
- Icon="Editor/Icons/ScriptCanvas/Bus.png"
- EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
- Deprecated="True"
- GraphEntryPoint="True"
- Description="Handle processed input events found in input binding assets">
- <Out Name="Pressed" Description="Signaled when the input event begins."/>
- <Out Name="Held" Description="Signaled while the input event is active."/>
- <Out Name="Released" Description="Signaled when the input event ends."/>
- <Property Name="Event Name"
- Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
- Type="AZStd::string"
- IsInput="True"
- IsOutput="False" />
- <Property Name="Value"
- Description="The current value from the input."
- Type="float"
- IsInput="False"
- IsOutput="True" />
- </Class>
- </ScriptCanvas>
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