Tommy Walton 187bc4682e Support instanced object transforms in shaders (#15491) 2 years ago
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AcesOutputTransformLut.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
AcesOutputTransformLut.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ApplyShaperLookupTable.azsl 90845313fb Overhaul of LookModification (#3282) 4 years ago
ApplyShaperLookupTable.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BakeAcesOutputTransformLutCS.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BakeAcesOutputTransformLutCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.azsl 90845313fb Overhaul of LookModification (#3282) 4 years ago
BlendColorGradingLuts.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BlendColorGradingLuts.shadervariantlist a10351f38d Initial commit 5 years ago
BloomBlurCS.azsl 38606fa572 Fix various warnings in graphics shader files (#15191) 2 years ago
BloomBlurCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomCompositeCS.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomCompositeCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BloomDownsampleCS.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BloomDownsampleCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ChromaticAberration.azsl 4cd785bbec include cleanup 4 years ago
ChromaticAberration.shader 1d72c5edea changes made as per PR 4 years ago
ContrastAdaptiveSharpening.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ContrastAdaptiveSharpening.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ConvertToAcescg.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ConvertToAcescg.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthDownsample.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthDownsample.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfField.azsli 187bc4682e Support instanced object transforms in shaders (#15491) 2 years ago
DepthOfFieldBlurBokeh.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldBlurBokeh.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldBlurBokeh.shadervariantlist a10351f38d Initial commit 5 years ago
DepthOfFieldComposite.azsl 187bc4682e Support instanced object transforms in shaders (#15491) 2 years ago
DepthOfFieldComposite.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldComposite.shadervariantlist a10351f38d Initial commit 5 years ago
DepthOfFieldDownSample.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldDownSample.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldMask.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldMask.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldPrepare.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldPrepare.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthOfFieldWriteFocusDepthFromGpu.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthToLinearDepth.azsl f79528c0be Fix linear sampler validation error on Vulkan (#12353) 3 years ago
DepthToLinearDepth.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthUpsample.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthUpsample.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DiffuseSpecularMerge.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DiffuseSpecularMerge.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapper.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DisplayMapper.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DisplayMapperSRGB.azsl d9f719c1d1 PR feedback: use TransformColor() 3 years ago
DisplayMapperSRGB.shader f0bfec6e7a Fix GammaSRGB Display Mapper to output sRGB 3 years ago
DownsampleLuminanceMinAvgMaxCS.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleLuminanceMinAvgMaxCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleMinAvgMaxCS.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DownsampleMinAvgMaxCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DownsampleSinglePassLuminance.azsl 955f2b2028 Single pass luminance downsample (#12461) 3 years ago
DownsampleSinglePassLuminance.shader 955f2b2028 Single pass luminance downsample (#12461) 3 years ago
EyeAdaptation.azsl d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
EyeAdaptation.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
EyeAdaptationUtil.azsli d9cbc97ec0 ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
FastDepthAwareBlurCommon.azsli 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FastDepthAwareBlurHor.azsl 2a77126030 Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742) 2 years ago
FastDepthAwareBlurHor.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FastDepthAwareBlurVer.azsl 2a77126030 Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742) 2 years ago
FastDepthAwareBlurVer.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
FullscreenCopy.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FullscreenCopy.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
HDRColorGrading.azsl f962f3d816 White Balance Updates (#4887) 4 years ago
HDRColorGrading.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.azsl 90845313fb Overhaul of LookModification (#3282) 4 years ago
LookModificationTransform.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LookModificationTransform.shadervariantlist 90845313fb Overhaul of LookModification (#3282) 4 years ago
LuminanceHeatmap.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHeatmap.shader 49be85c6c9 Expose full blend state info to shaders 3 years ago
LuminanceHistogramCommon.azsli 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
LuminanceHistogramGenerator.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MSAAResolveCustom.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveCustom.shader 4852cb0d60 Remove redundant ProgramVariant feature because it got deprecated. 4 years ago
MSAAResolveDepth.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
MSAAResolveDepth.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ModulateTexture.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ModulateTexture.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
NewDepthOfFieldCommon.azsli 6642850c02 Cleaned up new Depth of Field, ready for PR 4 years ago
NewDepthOfFieldComposite.azsl 38606fa572 Fix various warnings in graphics shader files (#15191) 2 years ago
NewDepthOfFieldComposite.shader 49be85c6c9 Expose full blend state info to shaders 3 years ago
NewDepthOfFieldDownsample.azsl e5c7703aa7 Addressing review feedback 4 years ago
NewDepthOfFieldDownsample.shader 45701a9972 buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldFilterLarge.azsl e5c7703aa7 Addressing review feedback 4 years ago
NewDepthOfFieldFilterLarge.shader 45701a9972 buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldFilterSmall.azsl e5c7703aa7 Addressing review feedback 4 years ago
NewDepthOfFieldFilterSmall.shader 45701a9972 buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldTile3x3.azsl e5c7703aa7 Addressing review feedback 4 years ago
NewDepthOfFieldTile3x3.shader 45701a9972 buildfix: adding .aszl to shader references 4 years ago
NewDepthOfFieldTileReduce.azsl 44d693a444 Fix DOF flickering on Vk due to missing LDS sync (#5723) (#5732) 4 years ago
NewDepthOfFieldTileReduce.shader 45701a9972 buildfix: adding .aszl to shader references 4 years ago
OutputTransform.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
OutputTransform.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
OutputTransform.shadervariantlist a10351f38d Initial commit 5 years ago
SMAA.azsli 169b8f3679 [ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862) 4 years ago
SMAABlendingWeightCalculation.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAABlendingWeightCalculation.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAConvertToPerceptualColor.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAConvertToPerceptualColor.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAEdgeDetection.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAAEdgeDetection.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAANeighborhoodBlending.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
SMAANeighborhoodBlending.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SMAAUtils.azsli 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ScreenSpaceSubsurfaceScatteringCS.azsl 2a77126030 Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742) 2 years ago
ScreenSpaceSubsurfaceScatteringCS.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SsaoCompute.azsl 2a77126030 Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742) 2 years ago
SsaoCompute.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Taa.azsl 38606fa572 Fix various warnings in graphics shader files (#15191) 2 years ago
Taa.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
UniformColor.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
UniformColor.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago