| .. |
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AcesOutputTransformLut.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AcesOutputTransformLut.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ApplyShaperLookupTable.azsl
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90845313fb
Overhaul of LookModification (#3282)
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4 years ago |
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ApplyShaperLookupTable.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BakeAcesOutputTransformLutCS.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BakeAcesOutputTransformLutCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BlendColorGradingLuts.azsl
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90845313fb
Overhaul of LookModification (#3282)
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4 years ago |
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BlendColorGradingLuts.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BlendColorGradingLuts.shadervariantlist
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a10351f38d
Initial commit
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5 years ago |
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BloomBlurCS.azsl
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38606fa572
Fix various warnings in graphics shader files (#15191)
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2 years ago |
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BloomBlurCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BloomCompositeCS.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BloomCompositeCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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BloomDownsampleCS.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BloomDownsampleCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ChromaticAberration.azsl
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4cd785bbec
include cleanup
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4 years ago |
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ChromaticAberration.shader
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1d72c5edea
changes made as per PR
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4 years ago |
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ContrastAdaptiveSharpening.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ContrastAdaptiveSharpening.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ConvertToAcescg.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ConvertToAcescg.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthDownsample.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthDownsample.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfField.azsli
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187bc4682e
Support instanced object transforms in shaders (#15491)
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2 years ago |
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DepthOfFieldBlurBokeh.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldBlurBokeh.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldBlurBokeh.shadervariantlist
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a10351f38d
Initial commit
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5 years ago |
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DepthOfFieldComposite.azsl
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187bc4682e
Support instanced object transforms in shaders (#15491)
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2 years ago |
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DepthOfFieldComposite.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldComposite.shadervariantlist
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a10351f38d
Initial commit
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5 years ago |
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DepthOfFieldDownSample.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldDownSample.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldMask.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldMask.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldPrepare.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldPrepare.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthOfFieldWriteFocusDepthFromGpu.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthOfFieldWriteFocusDepthFromGpu.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthToLinearDepth.azsl
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f79528c0be
Fix linear sampler validation error on Vulkan (#12353)
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3 years ago |
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DepthToLinearDepth.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthUpsample.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthUpsample.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DiffuseSpecularMerge.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DiffuseSpecularMerge.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DisplayMapper.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DisplayMapper.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DisplayMapperSRGB.azsl
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d9f719c1d1
PR feedback: use TransformColor()
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3 years ago |
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DisplayMapperSRGB.shader
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f0bfec6e7a
Fix GammaSRGB Display Mapper to output sRGB
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3 years ago |
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DownsampleLuminanceMinAvgMaxCS.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DownsampleLuminanceMinAvgMaxCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DownsampleMinAvgMaxCS.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DownsampleMinAvgMaxCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DownsampleSinglePassLuminance.azsl
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955f2b2028
Single pass luminance downsample (#12461)
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3 years ago |
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DownsampleSinglePassLuminance.shader
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955f2b2028
Single pass luminance downsample (#12461)
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3 years ago |
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EyeAdaptation.azsl
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d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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4 years ago |
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EyeAdaptation.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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EyeAdaptationUtil.azsli
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d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
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4 years ago |
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FastDepthAwareBlurCommon.azsli
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FastDepthAwareBlurHor.azsl
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2a77126030
Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742)
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2 years ago |
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FastDepthAwareBlurHor.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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FastDepthAwareBlurVer.azsl
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2a77126030
Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742)
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2 years ago |
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FastDepthAwareBlurVer.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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FullscreenCopy.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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FullscreenCopy.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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HDRColorGrading.azsl
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f962f3d816
White Balance Updates (#4887)
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4 years ago |
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HDRColorGrading.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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LookModificationTransform.azsl
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90845313fb
Overhaul of LookModification (#3282)
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4 years ago |
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LookModificationTransform.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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LookModificationTransform.shadervariantlist
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90845313fb
Overhaul of LookModification (#3282)
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4 years ago |
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LuminanceHeatmap.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHeatmap.shader
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49be85c6c9
Expose full blend state info to shaders
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3 years ago |
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LuminanceHistogramCommon.azsli
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHistogramGenerator.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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LuminanceHistogramGenerator.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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MSAAResolveCustom.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MSAAResolveCustom.shader
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4852cb0d60
Remove redundant ProgramVariant feature because it got deprecated.
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4 years ago |
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MSAAResolveDepth.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MSAAResolveDepth.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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ModulateTexture.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ModulateTexture.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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NewDepthOfFieldCommon.azsli
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6642850c02
Cleaned up new Depth of Field, ready for PR
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4 years ago |
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NewDepthOfFieldComposite.azsl
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38606fa572
Fix various warnings in graphics shader files (#15191)
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2 years ago |
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NewDepthOfFieldComposite.shader
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49be85c6c9
Expose full blend state info to shaders
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3 years ago |
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NewDepthOfFieldDownsample.azsl
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e5c7703aa7
Addressing review feedback
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4 years ago |
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NewDepthOfFieldDownsample.shader
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45701a9972
buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldFilterLarge.azsl
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e5c7703aa7
Addressing review feedback
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4 years ago |
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NewDepthOfFieldFilterLarge.shader
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45701a9972
buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldFilterSmall.azsl
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e5c7703aa7
Addressing review feedback
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4 years ago |
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NewDepthOfFieldFilterSmall.shader
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45701a9972
buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldTile3x3.azsl
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e5c7703aa7
Addressing review feedback
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4 years ago |
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NewDepthOfFieldTile3x3.shader
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45701a9972
buildfix: adding .aszl to shader references
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4 years ago |
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NewDepthOfFieldTileReduce.azsl
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44d693a444
Fix DOF flickering on Vk due to missing LDS sync (#5723) (#5732)
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4 years ago |
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NewDepthOfFieldTileReduce.shader
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45701a9972
buildfix: adding .aszl to shader references
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4 years ago |
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OutputTransform.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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OutputTransform.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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OutputTransform.shadervariantlist
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a10351f38d
Initial commit
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5 years ago |
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SMAA.azsli
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169b8f3679
[ATOM-5441] Shader Builders May Fail When Multiple New Files Are Added (#3862)
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4 years ago |
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SMAABlendingWeightCalculation.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAABlendingWeightCalculation.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAConvertToPerceptualColor.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAAConvertToPerceptualColor.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAEdgeDetection.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAAEdgeDetection.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAANeighborhoodBlending.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SMAANeighborhoodBlending.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SMAAUtils.azsli
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ScreenSpaceSubsurfaceScatteringCS.azsl
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2a77126030
Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742)
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2 years ago |
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ScreenSpaceSubsurfaceScatteringCS.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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SsaoCompute.azsl
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2a77126030
Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742)
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2 years ago |
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SsaoCompute.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Taa.azsl
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38606fa572
Fix various warnings in graphics shader files (#15191)
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2 years ago |
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Taa.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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UniformColor.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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UniformColor.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |