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Guthrie Adams b898051194 Change material editor hot key so that it does not interfere with asset browser searches há 2 anos atrás
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EditorMaterialComponent.cpp ed23e6c645 Change generate source materials progress dialog into a class so that it can be used in multiple places. há 2 anos atrás
EditorMaterialComponent.h 508cef417b Fix for some material params being hidden after hiding entity and switching level. (#14573) há 2 anos atrás
EditorMaterialComponentExporter.cpp 828612c057 updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_' há 2 anos atrás
EditorMaterialComponentExporter.h ed23e6c645 Change generate source materials progress dialog into a class so that it can be used in multiple places. há 2 anos atrás
EditorMaterialComponentInspector.cpp c939cf23b2 fixed generate source materials so that it references the original source material instead of the intermediate asset version há 2 anos atrás
EditorMaterialComponentInspector.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) há 3 anos atrás
EditorMaterialComponentSerializer.cpp 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) há 3 anos atrás
EditorMaterialComponentSerializer.h 68cb8792f7 fix header comments há 4 anos atrás
EditorMaterialComponentSlot.cpp b612da779d Material component to only use custom previews if properties are overridden há 2 anos atrás
EditorMaterialComponentSlot.h 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component há 2 anos atrás
EditorMaterialComponentUtil.cpp c939cf23b2 fixed generate source materials so that it references the original source material instead of the intermediate asset version há 2 anos atrás
EditorMaterialComponentUtil.h c939cf23b2 fixed generate source materials so that it references the original source material instead of the intermediate asset version há 2 anos atrás
EditorMaterialModelUvNameMapInspector.cpp d9e5f489cb Cleaning up dynamic property class. há 3 anos atrás
EditorMaterialModelUvNameMapInspector.h 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component há 2 anos atrás
EditorMaterialSystemComponent.cpp b898051194 Change material editor hot key so that it does not interfere with asset browser searches há 2 anos atrás
EditorMaterialSystemComponent.h ceb25ca61a Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars. há 3 anos atrás
MaterialAssignment.cpp 0f4b3c64b4 Merge pull request #16781 from aws-lumberyard-dev/gadams3/fixing_default_typo há 2 anos atrás
MaterialAssignmentId.cpp 6802f4bc68 Moved all of the material assignment data types to be co-located with the material component há 2 anos atrás
MaterialBrowserInteractions.cpp 7566dffd3a Fix bug #13759 (#16268) há 2 anos atrás
MaterialBrowserInteractions.h 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) há 3 anos atrás
MaterialComponent.cpp 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
MaterialComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) há 4 anos atrás
MaterialComponentConfig.cpp 14d2e38b90 Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX. há 4 anos atrás
MaterialComponentController.cpp b612da779d Material component to only use custom previews if properties are overridden há 2 anos atrás
MaterialComponentController.h b612da779d Material component to only use custom previews if properties are overridden há 2 anos atrás