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EditorMaterialComponent.cpp
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ed23e6c645
Change generate source materials progress dialog into a class so that it can be used in multiple places.
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há 2 anos atrás |
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EditorMaterialComponent.h
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508cef417b
Fix for some material params being hidden after hiding entity and switching level. (#14573)
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há 2 anos atrás |
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EditorMaterialComponentExporter.cpp
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828612c057
updated the function that creates the file name for generated materials to handle file names with '.' and replace them with '_'
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há 2 anos atrás |
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EditorMaterialComponentExporter.h
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ed23e6c645
Change generate source materials progress dialog into a class so that it can be used in multiple places.
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há 2 anos atrás |
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EditorMaterialComponentInspector.cpp
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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há 2 anos atrás |
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EditorMaterialComponentInspector.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
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EditorMaterialComponentSerializer.cpp
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
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EditorMaterialComponentSerializer.h
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68cb8792f7
fix header comments
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há 4 anos atrás |
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EditorMaterialComponentSlot.cpp
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b612da779d
Material component to only use custom previews if properties are overridden
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há 2 anos atrás |
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EditorMaterialComponentSlot.h
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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há 2 anos atrás |
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EditorMaterialComponentUtil.cpp
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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há 2 anos atrás |
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EditorMaterialComponentUtil.h
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c939cf23b2
fixed generate source materials so that it references the original source material instead of the intermediate asset version
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há 2 anos atrás |
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EditorMaterialModelUvNameMapInspector.cpp
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d9e5f489cb
Cleaning up dynamic property class.
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há 3 anos atrás |
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EditorMaterialModelUvNameMapInspector.h
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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há 2 anos atrás |
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EditorMaterialSystemComponent.cpp
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b898051194
Change material editor hot key so that it does not interfere with asset browser searches
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há 2 anos atrás |
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EditorMaterialSystemComponent.h
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ceb25ca61a
Add Lua Editor to tools Menu, introduce API call to simplify creating alphabetically ordered menus/toolbars.
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há 3 anos atrás |
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MaterialAssignment.cpp
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0f4b3c64b4
Merge pull request #16781 from aws-lumberyard-dev/gadams3/fixing_default_typo
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há 2 anos atrás |
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MaterialAssignmentId.cpp
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6802f4bc68
Moved all of the material assignment data types to be co-located with the material component
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há 2 anos atrás |
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MaterialBrowserInteractions.cpp
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7566dffd3a
Fix bug #13759 (#16268)
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há 2 anos atrás |
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MaterialBrowserInteractions.h
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152bc0a185
remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530)
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há 3 anos atrás |
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MaterialComponent.cpp
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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há 4 anos atrás |
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MaterialComponent.h
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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há 4 anos atrás |
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MaterialComponentConfig.cpp
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14d2e38b90
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
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há 4 anos atrás |
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MaterialComponentController.cpp
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b612da779d
Material component to only use custom previews if properties are overridden
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há 2 anos atrás |
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MaterialComponentController.h
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b612da779d
Material component to only use custom previews if properties are overridden
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há 2 anos atrás |