DiffuseProbeGridFeatureProcessor.h 13 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include <DiffuseProbeGrid/DiffuseProbeGridFeatureProcessorInterface.h>
  10. #include <Atom/RHI/RayTracingBufferPools.h>
  11. #include <Atom/RHI/RayTracingAccelerationStructure.h>
  12. #include <Atom/RPI.Public/Model/Model.h>
  13. #include <Render/DiffuseProbeGrid.h>
  14. namespace AZ
  15. {
  16. namespace Render
  17. {
  18. class SpecularReflectionsFeatureProcessorInterface;
  19. //! This class manages DiffuseProbeGrids which generate diffuse global illumination
  20. class DiffuseProbeGridFeatureProcessor final
  21. : public DiffuseProbeGridFeatureProcessorInterface
  22. , private Data::AssetBus::MultiHandler
  23. {
  24. public:
  25. AZ_CLASS_ALLOCATOR(DiffuseProbeGridFeatureProcessor, SystemAllocator)
  26. AZ_RTTI(AZ::Render::DiffuseProbeGridFeatureProcessor, "{BCD232F9-1EBF-4D0D-A5F4-84AEC933A93C}", AZ::Render::DiffuseProbeGridFeatureProcessorInterface);
  27. static void Reflect(AZ::ReflectContext* context);
  28. DiffuseProbeGridFeatureProcessor() = default;
  29. virtual ~DiffuseProbeGridFeatureProcessor() = default;
  30. // DiffuseProbeGridFeatureProcessorInterface overrides
  31. DiffuseProbeGridHandle AddProbeGrid(const AZ::Transform& transform, const AZ::Vector3& extents, const AZ::Vector3& probeSpacing) override;
  32. void RemoveProbeGrid(DiffuseProbeGridHandle& probeGrid) override;
  33. bool IsValidProbeGridHandle(const DiffuseProbeGridHandle& probeGrid) const override { return (probeGrid.get() != nullptr); }
  34. bool ValidateExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newExtents) override;
  35. void SetExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& extents) override;
  36. void SetTransform(const DiffuseProbeGridHandle& probeGrid, const AZ::Transform& transform) override;
  37. bool ValidateProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newSpacing) override;
  38. void SetProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& probeSpacing) override;
  39. void SetViewBias(const DiffuseProbeGridHandle& probeGrid, float viewBias) override;
  40. void SetNormalBias(const DiffuseProbeGridHandle& probeGrid, float normalBias) override;
  41. void SetNumRaysPerProbe(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridNumRaysPerProbe numRaysPerProbe) override;
  42. void SetAmbientMultiplier(const DiffuseProbeGridHandle& probeGrid, float ambientMultiplier) override;
  43. void Enable(const DiffuseProbeGridHandle& probeGrid, bool enable) override;
  44. void SetGIShadows(const DiffuseProbeGridHandle& probeGrid, bool giShadows) override;
  45. void SetUseDiffuseIbl(const DiffuseProbeGridHandle& probeGrid, bool useDiffuseIbl) override;
  46. void SetMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridMode mode) override;
  47. void SetScrolling(const DiffuseProbeGridHandle& probeGrid, bool scrolling) override;
  48. void SetEdgeBlendIbl(const DiffuseProbeGridHandle& probeGrid, bool edgeBlendIbl) override;
  49. void SetFrameUpdateCount(const DiffuseProbeGridHandle& probeGrid, uint32_t frameUpdateCount) override;
  50. void SetTransparencyMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridTransparencyMode transparencyMode) override;
  51. void SetEmissiveMultiplier(const DiffuseProbeGridHandle& probeGrid, float emissiveMultiplier) override;
  52. void SetBakedTextures(const DiffuseProbeGridHandle& probeGrid, const DiffuseProbeGridBakedTextures& bakedTextures) override;
  53. void SetVisualizationEnabled(const DiffuseProbeGridHandle& probeGrid, bool visualizationEnabled) override;
  54. void SetVisualizationShowInactiveProbes(const DiffuseProbeGridHandle& probeGrid, bool visualizationShowInactiveProbes) override;
  55. void SetVisualizationSphereRadius(const DiffuseProbeGridHandle& probeGrid, float visualizationSphereRadius) override;
  56. bool CanBakeTextures() override;
  57. void BakeTextures(
  58. const DiffuseProbeGridHandle& probeGrid,
  59. DiffuseProbeGridBakeTexturesCallback callback,
  60. const AZStd::string& irradianceTextureRelativePath,
  61. const AZStd::string& distanceTextureRelativePath,
  62. const AZStd::string& probeDataTextureRelativePath) override;
  63. bool CheckTextureAssetNotification(
  64. const AZStd::string& relativePath,
  65. Data::Asset<RPI::StreamingImageAsset>& outTextureAsset,
  66. DiffuseProbeGridTextureNotificationType& outNotificationType) override;
  67. bool AreBakedTexturesReferenced(
  68. const AZStd::string& irradianceTextureRelativePath,
  69. const AZStd::string& distanceTextureRelativePath,
  70. const AZStd::string& probeDataTextureRelativePath) override;
  71. // FeatureProcessor overrides
  72. void Activate() override;
  73. void Deactivate() override;
  74. void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
  75. // retrieve the full list of diffuse probe grids
  76. using DiffuseProbeGridVector = AZStd::vector<AZStd::shared_ptr<DiffuseProbeGrid>>;
  77. DiffuseProbeGridVector& GetProbeGrids() { return m_diffuseProbeGrids; }
  78. // retrieve the side list of probe grids that are using real-time (raytraced) mode
  79. DiffuseProbeGridVector& GetRealTimeProbeGrids() { return m_realTimeDiffuseProbeGrids; }
  80. // retrieve the side list of probe grids that are visible (on screen), both real-time (raytraced) and baked
  81. DiffuseProbeGridVector& GetVisibleProbeGrids() { return m_visibleDiffuseProbeGrids; }
  82. // retrieve the side list of probe grids that are real-time (raytraced) and visible (on screen)
  83. DiffuseProbeGridVector& GetVisibleRealTimeProbeGrids() { return m_visibleRealTimeDiffuseProbeGrids; }
  84. // returns the RayTracingBufferPool used for the DiffuseProbeGrid visualization
  85. RHI::RayTracingBufferPools& GetVisualizationBufferPools() { return *m_visualizationBufferPools; }
  86. // returns the RayTracingBlas for the visualization model
  87. const RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() const { return m_visualizationBlas; }
  88. RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() { return m_visualizationBlas; }
  89. // adds a worldspace position and direction for an irradiance query, returns the index of the query result in the output buffer
  90. uint32_t AddIrradianceQuery(const AZ::Vector3& position, const AZ::Vector3& direction);
  91. // clears the irradiance queries, called by DiffuseProbeGridQueryPass at the end of the frame
  92. void ClearIrradianceQueries();
  93. // irradiance query accessors
  94. uint32_t GetIrradianceQueryCount() const { return aznumeric_cast<uint32_t>(m_irradianceQueries.size()); }
  95. const Data::Instance<RPI::Buffer>& GetQueryBuffer() const { return m_queryBuffer[m_currentBufferIndex]; }
  96. const RHI::AttachmentId GetQueryBufferAttachmentId() const { return m_queryBufferAttachmentId; }
  97. const RHI::BufferViewDescriptor& GetQueryBufferViewDescriptor() const { return m_queryBufferViewDescriptor; }
  98. private:
  99. AZ_DISABLE_COPY_MOVE(DiffuseProbeGridFeatureProcessor);
  100. // create the box vertex and index streams, which are used to render the probe volumes
  101. void CreateBoxMesh();
  102. // AssetBus::MultiHandler overrides...
  103. void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
  104. void OnAssetError(Data::Asset<Data::AssetData> asset) override;
  105. // updates the real-time list for a specific probe grid
  106. void UpdateRealTimeList(const DiffuseProbeGridHandle& diffuseProbeGrid);
  107. // adds a notification entry for a new asset
  108. void AddNotificationEntry(const AZStd::string& relativePath);
  109. // notifies and removes the notification entry
  110. void HandleAssetNotification(Data::Asset<Data::AssetData> asset, DiffuseProbeGridTextureNotificationType notificationType);
  111. // RPI::SceneNotificationBus::Handler overrides
  112. void OnBeginPrepareRender() override;
  113. void OnEndPrepareRender() override;
  114. void OnRenderPipelineChanged(RPI::RenderPipeline* pipeline, RPI::SceneNotification::RenderPipelineChangeType changeType) override;
  115. // FeatureProcessor overrides
  116. void AddRenderPasses(RPI::RenderPipeline* renderPipeline) override;
  117. void AddPassRequest(RPI::RenderPipeline* renderPipeline, const char* passRequestAssetFilePath, const char* insertionPointPassName);
  118. void UpdatePipelineStates();
  119. void UpdatePasses();
  120. // loads the probe visualization model and creates the BLAS
  121. void OnVisualizationModelAssetReady(Data::Asset<Data::AssetData> asset);
  122. // list of all diffuse probe grids
  123. const size_t InitialProbeGridAllocationSize = 64;
  124. DiffuseProbeGridVector m_diffuseProbeGrids;
  125. // side list of diffuse probe grids that are in real-time mode (subset of m_diffuseProbeGrids)
  126. DiffuseProbeGridVector m_realTimeDiffuseProbeGrids;
  127. // side list of diffuse probe grids that are visible, both real-time and baked modes (subset of m_diffuseProbeGrids)
  128. DiffuseProbeGridVector m_visibleDiffuseProbeGrids;
  129. // side list of diffuse probe grids that are in real-time mode and visible (subset of m_realTimeDiffuseProbeGrids)
  130. DiffuseProbeGridVector m_visibleRealTimeDiffuseProbeGrids;
  131. // position structure for the box vertices
  132. struct Position
  133. {
  134. float m_x = 0.0f;
  135. float m_y = 0.0f;
  136. float m_z = 0.0f;
  137. };
  138. // buffer pool for the vertex and index buffers
  139. RHI::Ptr<RHI::BufferPool> m_bufferPool;
  140. // box mesh rendering buffers
  141. // note that the position and index views are stored in DiffuseProbeGridRenderData
  142. AZStd::vector<Position> m_boxPositions;
  143. AZStd::vector<uint16_t> m_boxIndices;
  144. RHI::Ptr<RHI::Buffer> m_boxPositionBuffer;
  145. RHI::Ptr<RHI::Buffer> m_boxIndexBuffer;
  146. RHI::InputStreamLayout m_boxStreamLayout;
  147. // contains the rendering data needed by probe grids
  148. // it is loaded by the feature processor and passed to the probes to avoid loading it in each probe
  149. DiffuseProbeGridRenderData m_probeGridRenderData;
  150. // indicates that the probe grid list needs to be re-sorted, necessary when a probe grid is resized
  151. bool m_probeGridSortRequired = false;
  152. // indicates the the diffuse probe grid render pipeline state needs to be updated
  153. bool m_needUpdatePipelineStates = false;
  154. // list of texture assets that we need to check during Simulate() to see if they are ready
  155. struct NotifyTextureAssetEntry
  156. {
  157. AZStd::string m_relativePath;
  158. AZ::Data::AssetId m_assetId;
  159. Data::Asset<RPI::StreamingImageAsset> m_asset;
  160. DiffuseProbeGridTextureNotificationType m_notificationType = DiffuseProbeGridTextureNotificationType::None;
  161. };
  162. typedef AZStd::vector<NotifyTextureAssetEntry> NotifyTextureAssetVector;
  163. NotifyTextureAssetVector m_notifyTextureAssets;
  164. // visualization
  165. RHI::Ptr<RHI::RayTracingBufferPools> m_visualizationBufferPools;
  166. Data::Asset<RPI::ModelAsset> m_visualizationModelAsset;
  167. RHI::Ptr<RHI::RayTracingBlas> m_visualizationBlas;
  168. Data::Instance<RPI::Model> m_visualizationModel;
  169. RHI::StreamBufferView m_visualizationVB;
  170. RHI::IndexBufferView m_visualizationIB;
  171. // irradiance queries
  172. struct IrradianceQuery
  173. {
  174. AZ::Vector3 m_position;
  175. AZ::Vector3 m_direction;
  176. };
  177. using IrradianceQueryVector = AZStd::vector<IrradianceQuery>;
  178. IrradianceQueryVector m_irradianceQueries;
  179. RHI::BufferViewDescriptor m_queryBufferViewDescriptor;
  180. RHI::AttachmentId m_queryBufferAttachmentId;
  181. static const uint32_t BufferFrameCount = 3;
  182. Data::Instance<RPI::Buffer> m_queryBuffer[BufferFrameCount];
  183. uint32_t m_currentBufferIndex = 0;
  184. // SSR state, for controlling the DiffuseProbeGridQueryPass in the SSR pipeline
  185. SpecularReflectionsFeatureProcessorInterface* m_specularReflectionsFeatureProcessor = nullptr;
  186. bool m_ssrRayTracingEnabled = false;
  187. };
  188. } // namespace Render
  189. } // namespace AZ