| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234 |
- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <DiffuseProbeGrid/DiffuseProbeGridFeatureProcessorInterface.h>
- #include <Atom/RHI/RayTracingBufferPools.h>
- #include <Atom/RHI/RayTracingAccelerationStructure.h>
- #include <Atom/RPI.Public/Model/Model.h>
- #include <Render/DiffuseProbeGrid.h>
- namespace AZ
- {
- namespace Render
- {
- class SpecularReflectionsFeatureProcessorInterface;
- //! This class manages DiffuseProbeGrids which generate diffuse global illumination
- class DiffuseProbeGridFeatureProcessor final
- : public DiffuseProbeGridFeatureProcessorInterface
- , private Data::AssetBus::MultiHandler
- {
- public:
- AZ_CLASS_ALLOCATOR(DiffuseProbeGridFeatureProcessor, SystemAllocator)
- AZ_RTTI(AZ::Render::DiffuseProbeGridFeatureProcessor, "{BCD232F9-1EBF-4D0D-A5F4-84AEC933A93C}", AZ::Render::DiffuseProbeGridFeatureProcessorInterface);
- static void Reflect(AZ::ReflectContext* context);
- DiffuseProbeGridFeatureProcessor() = default;
- virtual ~DiffuseProbeGridFeatureProcessor() = default;
- // DiffuseProbeGridFeatureProcessorInterface overrides
- DiffuseProbeGridHandle AddProbeGrid(const AZ::Transform& transform, const AZ::Vector3& extents, const AZ::Vector3& probeSpacing) override;
- void RemoveProbeGrid(DiffuseProbeGridHandle& probeGrid) override;
- bool IsValidProbeGridHandle(const DiffuseProbeGridHandle& probeGrid) const override { return (probeGrid.get() != nullptr); }
- bool ValidateExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newExtents) override;
- void SetExtents(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& extents) override;
- void SetTransform(const DiffuseProbeGridHandle& probeGrid, const AZ::Transform& transform) override;
- bool ValidateProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& newSpacing) override;
- void SetProbeSpacing(const DiffuseProbeGridHandle& probeGrid, const AZ::Vector3& probeSpacing) override;
- void SetViewBias(const DiffuseProbeGridHandle& probeGrid, float viewBias) override;
- void SetNormalBias(const DiffuseProbeGridHandle& probeGrid, float normalBias) override;
- void SetNumRaysPerProbe(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridNumRaysPerProbe numRaysPerProbe) override;
- void SetAmbientMultiplier(const DiffuseProbeGridHandle& probeGrid, float ambientMultiplier) override;
- void Enable(const DiffuseProbeGridHandle& probeGrid, bool enable) override;
- void SetGIShadows(const DiffuseProbeGridHandle& probeGrid, bool giShadows) override;
- void SetUseDiffuseIbl(const DiffuseProbeGridHandle& probeGrid, bool useDiffuseIbl) override;
- void SetMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridMode mode) override;
- void SetScrolling(const DiffuseProbeGridHandle& probeGrid, bool scrolling) override;
- void SetEdgeBlendIbl(const DiffuseProbeGridHandle& probeGrid, bool edgeBlendIbl) override;
- void SetFrameUpdateCount(const DiffuseProbeGridHandle& probeGrid, uint32_t frameUpdateCount) override;
- void SetTransparencyMode(const DiffuseProbeGridHandle& probeGrid, DiffuseProbeGridTransparencyMode transparencyMode) override;
- void SetEmissiveMultiplier(const DiffuseProbeGridHandle& probeGrid, float emissiveMultiplier) override;
- void SetBakedTextures(const DiffuseProbeGridHandle& probeGrid, const DiffuseProbeGridBakedTextures& bakedTextures) override;
- void SetVisualizationEnabled(const DiffuseProbeGridHandle& probeGrid, bool visualizationEnabled) override;
- void SetVisualizationShowInactiveProbes(const DiffuseProbeGridHandle& probeGrid, bool visualizationShowInactiveProbes) override;
- void SetVisualizationSphereRadius(const DiffuseProbeGridHandle& probeGrid, float visualizationSphereRadius) override;
- bool CanBakeTextures() override;
- void BakeTextures(
- const DiffuseProbeGridHandle& probeGrid,
- DiffuseProbeGridBakeTexturesCallback callback,
- const AZStd::string& irradianceTextureRelativePath,
- const AZStd::string& distanceTextureRelativePath,
- const AZStd::string& probeDataTextureRelativePath) override;
- bool CheckTextureAssetNotification(
- const AZStd::string& relativePath,
- Data::Asset<RPI::StreamingImageAsset>& outTextureAsset,
- DiffuseProbeGridTextureNotificationType& outNotificationType) override;
- bool AreBakedTexturesReferenced(
- const AZStd::string& irradianceTextureRelativePath,
- const AZStd::string& distanceTextureRelativePath,
- const AZStd::string& probeDataTextureRelativePath) override;
- // FeatureProcessor overrides
- void Activate() override;
- void Deactivate() override;
- void Simulate(const FeatureProcessor::SimulatePacket& packet) override;
- // retrieve the full list of diffuse probe grids
- using DiffuseProbeGridVector = AZStd::vector<AZStd::shared_ptr<DiffuseProbeGrid>>;
- DiffuseProbeGridVector& GetProbeGrids() { return m_diffuseProbeGrids; }
- // retrieve the side list of probe grids that are using real-time (raytraced) mode
- DiffuseProbeGridVector& GetRealTimeProbeGrids() { return m_realTimeDiffuseProbeGrids; }
- // retrieve the side list of probe grids that are visible (on screen), both real-time (raytraced) and baked
- DiffuseProbeGridVector& GetVisibleProbeGrids() { return m_visibleDiffuseProbeGrids; }
- // retrieve the side list of probe grids that are real-time (raytraced) and visible (on screen)
- DiffuseProbeGridVector& GetVisibleRealTimeProbeGrids() { return m_visibleRealTimeDiffuseProbeGrids; }
- // returns the RayTracingBufferPool used for the DiffuseProbeGrid visualization
- RHI::RayTracingBufferPools& GetVisualizationBufferPools() { return *m_visualizationBufferPools; }
- // returns the RayTracingBlas for the visualization model
- const RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() const { return m_visualizationBlas; }
- RHI::Ptr<RHI::RayTracingBlas>& GetVisualizationBlas() { return m_visualizationBlas; }
- // adds a worldspace position and direction for an irradiance query, returns the index of the query result in the output buffer
- uint32_t AddIrradianceQuery(const AZ::Vector3& position, const AZ::Vector3& direction);
- // clears the irradiance queries, called by DiffuseProbeGridQueryPass at the end of the frame
- void ClearIrradianceQueries();
- // irradiance query accessors
- uint32_t GetIrradianceQueryCount() const { return aznumeric_cast<uint32_t>(m_irradianceQueries.size()); }
- const Data::Instance<RPI::Buffer>& GetQueryBuffer() const { return m_queryBuffer[m_currentBufferIndex]; }
- const RHI::AttachmentId GetQueryBufferAttachmentId() const { return m_queryBufferAttachmentId; }
- const RHI::BufferViewDescriptor& GetQueryBufferViewDescriptor() const { return m_queryBufferViewDescriptor; }
- private:
- AZ_DISABLE_COPY_MOVE(DiffuseProbeGridFeatureProcessor);
- // create the box vertex and index streams, which are used to render the probe volumes
- void CreateBoxMesh();
- // AssetBus::MultiHandler overrides...
- void OnAssetReady(Data::Asset<Data::AssetData> asset) override;
- void OnAssetError(Data::Asset<Data::AssetData> asset) override;
- // updates the real-time list for a specific probe grid
- void UpdateRealTimeList(const DiffuseProbeGridHandle& diffuseProbeGrid);
- // adds a notification entry for a new asset
- void AddNotificationEntry(const AZStd::string& relativePath);
- // notifies and removes the notification entry
- void HandleAssetNotification(Data::Asset<Data::AssetData> asset, DiffuseProbeGridTextureNotificationType notificationType);
- // RPI::SceneNotificationBus::Handler overrides
- void OnBeginPrepareRender() override;
- void OnEndPrepareRender() override;
- void OnRenderPipelineChanged(RPI::RenderPipeline* pipeline, RPI::SceneNotification::RenderPipelineChangeType changeType) override;
-
- // FeatureProcessor overrides
- void AddRenderPasses(RPI::RenderPipeline* renderPipeline) override;
-
- void AddPassRequest(RPI::RenderPipeline* renderPipeline, const char* passRequestAssetFilePath, const char* insertionPointPassName);
- void UpdatePipelineStates();
- void UpdatePasses();
- // loads the probe visualization model and creates the BLAS
- void OnVisualizationModelAssetReady(Data::Asset<Data::AssetData> asset);
- // list of all diffuse probe grids
- const size_t InitialProbeGridAllocationSize = 64;
- DiffuseProbeGridVector m_diffuseProbeGrids;
- // side list of diffuse probe grids that are in real-time mode (subset of m_diffuseProbeGrids)
- DiffuseProbeGridVector m_realTimeDiffuseProbeGrids;
- // side list of diffuse probe grids that are visible, both real-time and baked modes (subset of m_diffuseProbeGrids)
- DiffuseProbeGridVector m_visibleDiffuseProbeGrids;
- // side list of diffuse probe grids that are in real-time mode and visible (subset of m_realTimeDiffuseProbeGrids)
- DiffuseProbeGridVector m_visibleRealTimeDiffuseProbeGrids;
- // position structure for the box vertices
- struct Position
- {
- float m_x = 0.0f;
- float m_y = 0.0f;
- float m_z = 0.0f;
- };
- // buffer pool for the vertex and index buffers
- RHI::Ptr<RHI::BufferPool> m_bufferPool;
- // box mesh rendering buffers
- // note that the position and index views are stored in DiffuseProbeGridRenderData
- AZStd::vector<Position> m_boxPositions;
- AZStd::vector<uint16_t> m_boxIndices;
- RHI::Ptr<RHI::Buffer> m_boxPositionBuffer;
- RHI::Ptr<RHI::Buffer> m_boxIndexBuffer;
- RHI::InputStreamLayout m_boxStreamLayout;
- // contains the rendering data needed by probe grids
- // it is loaded by the feature processor and passed to the probes to avoid loading it in each probe
- DiffuseProbeGridRenderData m_probeGridRenderData;
- // indicates that the probe grid list needs to be re-sorted, necessary when a probe grid is resized
- bool m_probeGridSortRequired = false;
- // indicates the the diffuse probe grid render pipeline state needs to be updated
- bool m_needUpdatePipelineStates = false;
- // list of texture assets that we need to check during Simulate() to see if they are ready
- struct NotifyTextureAssetEntry
- {
- AZStd::string m_relativePath;
- AZ::Data::AssetId m_assetId;
- Data::Asset<RPI::StreamingImageAsset> m_asset;
- DiffuseProbeGridTextureNotificationType m_notificationType = DiffuseProbeGridTextureNotificationType::None;
- };
- typedef AZStd::vector<NotifyTextureAssetEntry> NotifyTextureAssetVector;
- NotifyTextureAssetVector m_notifyTextureAssets;
- // visualization
- RHI::Ptr<RHI::RayTracingBufferPools> m_visualizationBufferPools;
- Data::Asset<RPI::ModelAsset> m_visualizationModelAsset;
- RHI::Ptr<RHI::RayTracingBlas> m_visualizationBlas;
- Data::Instance<RPI::Model> m_visualizationModel;
- RHI::StreamBufferView m_visualizationVB;
- RHI::IndexBufferView m_visualizationIB;
- // irradiance queries
- struct IrradianceQuery
- {
- AZ::Vector3 m_position;
- AZ::Vector3 m_direction;
- };
- using IrradianceQueryVector = AZStd::vector<IrradianceQuery>;
- IrradianceQueryVector m_irradianceQueries;
- RHI::BufferViewDescriptor m_queryBufferViewDescriptor;
- RHI::AttachmentId m_queryBufferAttachmentId;
- static const uint32_t BufferFrameCount = 3;
- Data::Instance<RPI::Buffer> m_queryBuffer[BufferFrameCount];
- uint32_t m_currentBufferIndex = 0;
- // SSR state, for controlling the DiffuseProbeGridQueryPass in the SSR pipeline
- SpecularReflectionsFeatureProcessorInterface* m_specularReflectionsFeatureProcessor = nullptr;
- bool m_ssrRayTracingEnabled = false;
- };
- } // namespace Render
- } // namespace AZ
|