MultiplayerComponentRegistry.cpp 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Multiplayer/Components/MultiplayerComponentRegistry.h>
  9. namespace Multiplayer
  10. {
  11. NetComponentId MultiplayerComponentRegistry::RegisterMultiplayerComponent(const ComponentData& componentData)
  12. {
  13. NetComponentId netComponentId = m_nextNetComponentId++;
  14. m_componentData[netComponentId] = componentData;
  15. // add all the component hashes together to create an system-wide hash
  16. m_componentVersionHashes[componentData.m_componentName] = componentData.m_versionHash;
  17. m_systemVersionHash += componentData.m_versionHash;
  18. return netComponentId;
  19. }
  20. AZStd::unique_ptr<IMultiplayerComponentInput> MultiplayerComponentRegistry::AllocateComponentInput(NetComponentId netComponentId)
  21. {
  22. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  23. if (componentData.m_allocComponentInputFunction)
  24. {
  25. return AZStd::move(componentData.m_allocComponentInputFunction());
  26. }
  27. return nullptr;
  28. }
  29. const char* MultiplayerComponentRegistry::GetComponentGemName(NetComponentId netComponentId) const
  30. {
  31. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  32. return componentData.m_gemName.GetCStr();
  33. }
  34. const char* MultiplayerComponentRegistry::GetComponentName(NetComponentId netComponentId) const
  35. {
  36. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  37. return componentData.m_componentName.GetCStr();
  38. }
  39. const char* MultiplayerComponentRegistry::GetComponentPropertyName(NetComponentId netComponentId, PropertyIndex propertyIndex) const
  40. {
  41. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  42. if (componentData.m_componentPropertyNameLookupFunction)
  43. {
  44. return componentData.m_componentPropertyNameLookupFunction(propertyIndex);
  45. }
  46. return "Unknown component";
  47. }
  48. const char* MultiplayerComponentRegistry::GetComponentRpcName(NetComponentId netComponentId, RpcIndex rpcIndex) const
  49. {
  50. const ComponentData& componentData = GetMultiplayerComponentData(netComponentId);
  51. if (componentData.m_componentRpcNameLookupFunction)
  52. {
  53. return componentData.m_componentRpcNameLookupFunction(rpcIndex);
  54. }
  55. return "Unknown component";
  56. }
  57. const MultiplayerComponentRegistry::ComponentData& MultiplayerComponentRegistry::GetMultiplayerComponentData(NetComponentId netComponentId) const
  58. {
  59. static ComponentData nullComponentData;
  60. auto it = m_componentData.find(netComponentId);
  61. if (it != m_componentData.end())
  62. {
  63. return it->second;
  64. }
  65. return nullComponentData;
  66. }
  67. AZ::HashValue64 MultiplayerComponentRegistry::GetSystemVersionHash() const
  68. {
  69. return m_systemVersionHash;
  70. }
  71. bool MultiplayerComponentRegistry::FindComponentVersionHashByName(const AZ::Name& multiplayerComponentName, AZ::HashValue64& hash) const
  72. {
  73. const auto it = m_componentVersionHashes.find(multiplayerComponentName);
  74. if (it != m_componentVersionHashes.end())
  75. {
  76. hash = it->second;
  77. return true;
  78. }
  79. return false;
  80. }
  81. const Multiplayer::ComponentVersionMap& MultiplayerComponentRegistry::GetMultiplayerComponentVersionHashes() const
  82. {
  83. return m_componentVersionHashes;
  84. }
  85. void MultiplayerComponentRegistry::Reset()
  86. {
  87. m_componentData.clear();
  88. m_componentVersionHashes.clear();
  89. m_systemVersionHash = AZ::HashValue64{ 0 };
  90. }
  91. }