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WhiteBoxMaterial.cpp 1.7 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include "WhiteBoxMaterial.h"
  9. #include <AzCore/Serialization/EditContext.h>
  10. #include <AzCore/Serialization/SerializeContext.h>
  11. namespace WhiteBox
  12. {
  13. void WhiteBoxMaterial::Reflect(AZ::ReflectContext* context)
  14. {
  15. if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
  16. {
  17. serializeContext->Class<WhiteBoxMaterial>()
  18. ->Version(1)
  19. ->Field("Tint", &WhiteBoxMaterial::m_tint)
  20. ->Field("UseTexture", &WhiteBoxMaterial::m_useTexture)
  21. ->Field("Visible", &WhiteBoxMaterial::m_visible);
  22. if (AZ::EditContext* editContext = serializeContext->GetEditContext())
  23. {
  24. editContext->Class<WhiteBoxMaterial>("White Box Material", "White Box material editing")
  25. ->ClassElement(AZ::Edit::ClassElements::EditorData, "")
  26. ->DataElement(
  27. AZ::Edit::UIHandlers::Color, &WhiteBoxMaterial::m_tint, "Tint",
  28. "The tint colour to use for the material.")
  29. ->DataElement(
  30. AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_useTexture, "Use Texture",
  31. "Use the material's texture.")
  32. ->DataElement(
  33. AZ::Edit::UIHandlers::CheckBox, &WhiteBoxMaterial::m_visible, "Visible",
  34. "Material is visible in game mode.");
  35. }
  36. }
  37. }
  38. } // namespace WhiteBox