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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/Math/MathUtils.h>
- #include <AzCore/Serialization/SerializeContext.h>
- #include <AzFramework/Components/CameraBus.h>
- #include <AzFramework/Asset/AssetSystemBus.h>
- #include <Atom/RPI.Public/Image/ImageSystemInterface.h>
- #include <Atom/RPI.Public/Pass/PassFilter.h>
- #include <Atom/RPI.Public/Pass/PassSystemInterface.h>
- #include <Atom/RPI.Public/RenderPipeline.h>
- #include <Atom/RPI.Public/RPIUtils.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Public/Scene.h>
- #include <Atom/RPI.Public/View.h>
- #include <PostProcess/DepthOfField/DepthOfFieldSettings.h>
- #include <PostProcess/PostProcessFeatureProcessor.h>
- #include <PostProcessing/DepthOfFieldCompositePass.h>
- #include <PostProcessing/DepthOfFieldBokehBlurPass.h>
- #include <PostProcessing/DepthOfFieldMaskPass.h>
- #include <PostProcessing/DepthOfFieldPencilMap.h>
- #include <PostProcessing/DepthOfFieldReadBackFocusDepthPass.h>
- namespace AZ
- {
- namespace Render
- {
- namespace DepthOfField
- {
- // Parameters for each quality are listed here.
- struct Quality
- {
- uint32_t sampleRadialDivision2 = 0;
- uint32_t sampleRadialDivision4 = 0;
- uint32_t sampleRadialDivision8 = 0;
- };
- static constexpr Quality QualitySet[DepthOfField::QualityLevelMax] =
- {
- // It is the radial division count of blur kernel.
- {2, 3, 4},
- {4, 4, 4}
- };
- }
- DepthOfFieldSettings::DepthOfFieldSettings(PostProcessFeatureProcessor* featureProcessor)
- : PostProcessBase(featureProcessor)
- {
- LoadPencilMap();
- m_pencilMapIndex = GetSceneSrg()->FindShaderInputImageIndex(Name("m_dofPencilMap"));
- // Get default
- auto viewSrg = GetDefaultViewSrg();
- AZ_Assert(viewSrg, "DepthOfFieldSettings : Failed to get the default render pipeline's default viewSrg.");
- m_passListWithHashOfDivisionNumber.Insert(Name("FrontblurDivision2"), AZ::RHI::Handle<uint32_t>(2));
- m_passListWithHashOfDivisionNumber.Insert(Name("BackblurDivision2"), AZ::RHI::Handle<uint32_t>(2));
- m_passListWithHashOfDivisionNumber.Insert(Name("MaskDivision2"), AZ::RHI::Handle<uint32_t>(2));
- m_passListWithHashOfDivisionNumber.Insert(Name("FrontblurDivision4"), AZ::RHI::Handle<uint32_t>(4));
- m_passListWithHashOfDivisionNumber.Insert(Name("BackblurDivision4"), AZ::RHI::Handle<uint32_t>(4));
- m_passListWithHashOfDivisionNumber.Insert(Name("MaskDivision4"), AZ::RHI::Handle<uint32_t>(4));
- m_passListWithHashOfDivisionNumber.Insert(Name("FrontblurDivision8"), AZ::RHI::Handle<uint32_t>(8));
- m_passListWithHashOfDivisionNumber.Insert(Name("BackblurDivision8"), AZ::RHI::Handle<uint32_t>(8));
- m_passListWithHashOfDivisionNumber.Insert(Name("MaskDivision8"), AZ::RHI::Handle<uint32_t>(8));
- }
- void DepthOfFieldSettings::LoadPencilMap()
- {
- m_pencilMap = RPI::LoadStreamingTexture(PencilMap::TextureFilePath);
- if (!m_pencilMap)
- {
- AZ_Error("DepthOfFieldSettings", false, "Failed to find or create an image instance from image asset '%s'", PencilMap::TextureFilePath);
- }
- }
- void DepthOfFieldSettings::OnConfigChanged()
- {
- m_parentSettings->OnConfigChanged();
- }
- void DepthOfFieldSettings::ApplySettingsTo(DepthOfFieldSettings* target, float alpha) const
- {
- AZ_Assert(target != nullptr, "DepthOfFieldSettings::ApplySettingsTo called with nullptr as argument.");
- // Auto-gen code to blend individual params based on their override value onto target settings
- #define OVERRIDE_TARGET target
- #define OVERRIDE_ALPHA alpha
- #include <Atom/Feature/ParamMacros/StartOverrideBlend.inl>
- #include <Atom/Feature/PostProcess/DepthOfField/DepthOfFieldParams.inl>
- #include <Atom/Feature/ParamMacros/EndParams.inl>
- #undef OVERRIDE_TARGET
- #undef OVERRIDE_ALPHA
- }
- void DepthOfFieldSettings::Simulate(float deltaTime)
- {
- m_deltaTime = deltaTime;
- UpdatePencilMapTexture();
- if (m_cameraEntityId.IsValid() && m_enabled)
- {
- UpdateCameraParameters();
- UpdateAutoFocusDepth(m_enabled);
- UpdateBlendFactor();
- }
- }
- void DepthOfFieldSettings::SetValuesToViewSrg(AZ::Data::Instance<RPI::ShaderResourceGroup> viewSrg)
- {
- viewSrg->SetConstant(m_cameraParametersIndex, m_configurationToViewSRG.m_cameraParameters);
- viewSrg->SetConstant(m_pencilMapTexcoordToCocRadiusIndex, m_configurationToViewSRG.m_pencilMapTexcoordToCocRadius);
- viewSrg->SetConstant(m_pencilMapFocusPointTexcoordUIndex, m_configurationToViewSRG.m_pencilMapFocusPointTexcoordU);
- viewSrg->SetConstant(m_cocToScreenRatioIndex, m_configurationToViewSRG.m_cocToScreenRatio);
- }
- void DepthOfFieldSettings::UpdatePencilMapTexture() const
- {
- GetSceneSrg()->SetImage(m_pencilMapIndex, m_pencilMap);
- }
- void DepthOfFieldSettings::UpdateCameraParameters()
- {
- // get camera parameters
- float viewFovRadian = 0.0f;
- float viewWidth = 0.0f;
- float viewHeight = 0.0f;
- float viewNear = 0.0f;
- float viewFar = 0.0f;
- Camera::CameraRequestBus::EventResult(viewFovRadian, m_cameraEntityId, &Camera::CameraRequestBus::Events::GetFovRadians);
- Camera::CameraRequestBus::EventResult(viewWidth, m_cameraEntityId, &Camera::CameraRequestBus::Events::GetFrustumWidth);
- Camera::CameraRequestBus::EventResult(viewHeight, m_cameraEntityId, &Camera::CameraRequestBus::Events::GetFrustumHeight);
- Camera::CameraRequestBus::EventResult(viewNear, m_cameraEntityId, &Camera::CameraRequestBus::Events::GetNearClipDistance);
- Camera::CameraRequestBus::EventResult(viewFar, m_cameraEntityId, &Camera::CameraRequestBus::Events::GetFarClipDistance);
- if (m_viewFovRadian != viewFovRadian
- || m_viewWidth != viewWidth
- || m_viewHeight != viewHeight
- || m_viewNear != viewNear
- || m_viewFar != viewFar)
- {
- m_viewFovRadian = viewFovRadian;
- m_viewWidth = viewWidth;
- m_viewHeight = viewHeight;
- m_viewNear = viewNear;
- m_viewFar = viewFar;
- }
- }
- void DepthOfFieldSettings::UpdateBlendFactor()
- {
- float focusDistance = 0.0f;
- if (m_enableAutoFocus)
- {
- focusDistance = m_viewNear + m_normalizedFocusDistanceForAutoFocus * (m_viewFar - m_viewNear);
- focusDistance = GetClamp(focusDistance, m_viewNear, m_viewFar);
- }
- else
- {
- focusDistance = GetClamp(m_focusDistance, m_viewNear, m_viewFar);
- }
- m_configurationToViewSRG.m_cameraParameters[0] = m_viewFar;
- m_configurationToViewSRG.m_cameraParameters[1] = m_viewNear;
- m_configurationToViewSRG.m_cameraParameters[2] = focusDistance;
- m_viewAspectRatio = m_viewWidth / m_viewHeight;
- float cameraSensorDiagonalLength = PencilMap::EIS_35mm_DiagonalLength;
- float imageSensorHeight = cameraSensorDiagonalLength / sqrt(m_viewAspectRatio * m_viewAspectRatio + 1);
- float verticalTanHalfFov = tanf(m_viewFovRadian * 0.5f);
- // focalLength : Focusing distance of lens
- float focalLength = focusDistance * imageSensorHeight / (verticalTanHalfFov * 2.0f * focusDistance + imageSensorHeight);
- float cocToRatio = (focalLength * (focalLength / m_fNumber)) / (focusDistance - focalLength);
- m_configurationToViewSRG.m_cocToScreenRatio = cocToRatio / imageSensorHeight;
- // Ratio of filter diameter to screen, vertical reference.
- constexpr float ScreenApertureDiameter = 0.005f;
- // The diameter ratio of the reduced buffer compared to the next larger buffer.
- constexpr float DiameterDivisionScaleRatio = 4.0f;
- float screenApertureDiameterDivision2 = ScreenApertureDiameter * DiameterDivisionScaleRatio;
- float screenApertureDiameterDivision4 = screenApertureDiameterDivision2 * DiameterDivisionScaleRatio;
- float screenApertureDiameterDivision8 = screenApertureDiameterDivision4 * DiameterDivisionScaleRatio;
- // coc0Ratio : speed of blur end. The smaller the value, blur ends faster and changes suddenly
- // coc1Ratio : speed of blur start. The higher the value, blur starts later and changes suddenly
- constexpr float Coc0RatioBack = 0.51f;
- constexpr float Coc1RatioBack = 0.61f;
- constexpr float Coc0RatioFront = 1.0f;
- constexpr float Coc1RatioFront = 1.0f;
- float scaledDiameter = ScreenApertureDiameter * 0.25f;
- // This is the conversion factor for calculating the blend ratio from DofFactor.
- // coc0 : Confusion circle diameter screen ratio
- // coc1 : Confusion circle diameter screen ratio of one lower blur level;
- float backCoc0_Division2 = screenApertureDiameterDivision2 * Coc0RatioBack + scaledDiameter;
- float backCoc0_Division4 = screenApertureDiameterDivision4 * Coc0RatioBack + scaledDiameter;
- float backCoc0_Division8 = screenApertureDiameterDivision8 * Coc0RatioBack + scaledDiameter;
- float backCoc1_Division2 = ScreenApertureDiameter * Coc1RatioBack + scaledDiameter;
- float backCoc1_Division4 = screenApertureDiameterDivision2 * Coc1RatioBack + scaledDiameter;
- float backCoc1_Division8 = screenApertureDiameterDivision4 * Coc1RatioBack + scaledDiameter;
- float frontCoc0_Division2 = screenApertureDiameterDivision2 * Coc0RatioFront + scaledDiameter;
- float frontCoc0_Division4 = screenApertureDiameterDivision4 * Coc0RatioFront + scaledDiameter;
- float frontCoc0_Division8 = screenApertureDiameterDivision8 * Coc0RatioFront + scaledDiameter;
- float frontCoc1_Division2 = ScreenApertureDiameter * Coc1RatioFront + scaledDiameter;
- float frontCoc1_Division4 = screenApertureDiameterDivision2 * Coc1RatioFront + scaledDiameter;
- float frontCoc1_Division8 = screenApertureDiameterDivision4 * Coc1RatioFront + scaledDiameter;
- m_configurationToViewSRG.m_backBlendFactorDivision2[0] = m_configurationToViewSRG.m_cocToScreenRatio / (backCoc0_Division2 - backCoc1_Division2);
- m_configurationToViewSRG.m_backBlendFactorDivision2[1] = -backCoc1_Division2 / (backCoc0_Division2 - backCoc1_Division2);
- m_configurationToViewSRG.m_frontBlendFactorDivision2[0] = -m_configurationToViewSRG.m_cocToScreenRatio / (frontCoc0_Division2 - frontCoc1_Division2);
- m_configurationToViewSRG.m_frontBlendFactorDivision2[1] = -frontCoc1_Division2 / (frontCoc0_Division2 - frontCoc1_Division2);
- m_configurationToViewSRG.m_backBlendFactorDivision4[0] = m_configurationToViewSRG.m_cocToScreenRatio / (backCoc0_Division4 - backCoc1_Division4);
- m_configurationToViewSRG.m_backBlendFactorDivision4[1] = -backCoc1_Division4 / (backCoc0_Division4 - backCoc1_Division4);
- m_configurationToViewSRG.m_frontBlendFactorDivision4[0] = -m_configurationToViewSRG.m_cocToScreenRatio / (frontCoc0_Division4 - frontCoc1_Division4);
- m_configurationToViewSRG.m_frontBlendFactorDivision4[1] = -frontCoc1_Division4 / (frontCoc0_Division4 - frontCoc1_Division4);
- m_configurationToViewSRG.m_backBlendFactorDivision8[0] = m_configurationToViewSRG.m_cocToScreenRatio / (backCoc0_Division8 - backCoc1_Division8);
- m_configurationToViewSRG.m_backBlendFactorDivision8[1] = -backCoc1_Division8 / (backCoc0_Division8 - backCoc1_Division8);
- m_configurationToViewSRG.m_frontBlendFactorDivision8[0] = -m_configurationToViewSRG.m_cocToScreenRatio / (frontCoc0_Division8 - frontCoc1_Division8);
- m_configurationToViewSRG.m_frontBlendFactorDivision8[1] = -frontCoc1_Division8 / (frontCoc0_Division8 - frontCoc1_Division8);
- // max: radius x 2.0
- // min: radius x 0.5
- // Determine the maximum and minimum radius values so that the blurs in the front and back buffers are connected smoothly.
- m_maxBokehRadiusDivision2 = screenApertureDiameterDivision2;
- m_minBokehRadiusDivision2 = screenApertureDiameterDivision2 * 0.25f;
- m_maxBokehRadiusDivision4 = screenApertureDiameterDivision4;
- m_minBokehRadiusDivision4 = screenApertureDiameterDivision4 * 0.25f;
- m_maxBokehRadiusDivision8 = screenApertureDiameterDivision8;
- m_minBokehRadiusDivision8 = screenApertureDiameterDivision8 * 0.25f;
- // The ratio of the texcoord U of the pencil map to circle of confusion radius.
- // experimentally adjusted value.
- constexpr float PencilMapTexcoordToCocRadiusScale = 5.0f;
- float pencilMapTexcoordToCocRadius =
- PencilMapTexcoordToCocRadiusScale * m_fNumber * sqrt(m_viewFovRadian * 2.0f)
- / (focalLength / (focusDistance - focalLength) + 1.0f);
- m_configurationToViewSRG.m_pencilMapTexcoordToCocRadius = pencilMapTexcoordToCocRadius;
- m_configurationToViewSRG.m_pencilMapFocusPointTexcoordU = PencilMap::PencilMapFocusPointTexcoordU;
- }
- // [GFX TODO][ATOM-3035]This function is temporary and will change with improvement to the draw list tag system
- void DepthOfFieldSettings::UpdateAutoFocusDepth(bool enabled)
- {
- const Name TemplateNameReadBackFocusDepth = Name("DepthOfFieldReadBackFocusDepthTemplate");
- // [GFX TODO][ATOM-4908] multiple camera should be distingushed.
- RPI::PassFilter passFilter = RPI::PassFilter::CreateWithTemplateName(TemplateNameReadBackFocusDepth, GetParentScene());
- RPI::PassSystemInterface::Get()->ForEachPass(passFilter, [this, enabled](RPI::Pass* pass) -> RPI::PassFilterExecutionFlow
- {
- auto* dofPass = azrtti_cast<AZ::Render::DepthOfFieldReadBackFocusDepthPass*>(pass);
- if (enabled)
- {
- m_normalizedFocusDistanceForAutoFocus = dofPass->GetNormalizedFocusDistanceForAutoFocus();
- }
- return RPI::PassFilterExecutionFlow::ContinueVisitingPasses;
- });
- }
- void DepthOfFieldSettings::SetCameraEntityId(EntityId cameraEntityId)
- {
- m_cameraEntityId = cameraEntityId;
- }
- void DepthOfFieldSettings::SetEnabled(bool enabled)
- {
- m_enabled = enabled && m_cameraEntityId.IsValid();
- }
- void DepthOfFieldSettings::SetQualityLevel(uint32_t qualityLevel)
- {
- // Clamp quality level to be less than the size of the QualitySet array
- m_qualityLevel = AZStd::max(qualityLevel, static_cast<uint32_t>(AZStd::size(DepthOfField::QualitySet) - 1));
- m_sampleRadialDivision2 = DepthOfField::QualitySet[m_qualityLevel].sampleRadialDivision2;
- m_sampleRadialDivision4 = DepthOfField::QualitySet[m_qualityLevel].sampleRadialDivision4;
- m_sampleRadialDivision8 = DepthOfField::QualitySet[m_qualityLevel].sampleRadialDivision8;
- }
- void DepthOfFieldSettings::SetApertureF(float apertureF)
- {
- m_apertureF = apertureF;
- UpdateFNumber();
- }
- void DepthOfFieldSettings::UpdateFNumber()
- {
- // convert from [0, 1] to [1/256 - 1/0.12]
- constexpr float Min = DepthOfField::ApertureFMin;
- constexpr float Max = DepthOfField::ApertureFMax;
- float apertureF = 1.0f / Max + (1.0f / Min - 1.0f / Max) * m_apertureF;
- // convert from [1/256 - 1/0.12] to [256 - 0.12]
- m_fNumber = 1.0f / apertureF;
- }
- void DepthOfFieldSettings::SetFNumber([[maybe_unused]] float fNumber)
- {
- // FNumber is inferred from ApertureF
- }
- void DepthOfFieldSettings::SetFocusDistance(float focusDistance)
- {
- m_focusDistance = focusDistance;
- }
- void DepthOfFieldSettings::SetEnableAutoFocus(bool enableAutoFocus)
- {
- m_enableAutoFocus = enableAutoFocus;
- }
- void DepthOfFieldSettings::SetAutoFocusScreenPosition(Vector2 screenPosition)
- {
- m_autoFocusScreenPosition = screenPosition;
- }
- void DepthOfFieldSettings::SetAutoFocusSensitivity(float sensitivity)
- {
- m_autoFocusSensitivity = sensitivity;
- }
- void DepthOfFieldSettings::SetAutoFocusSpeed(float speed)
- {
- m_autoFocusSpeed = speed;
- }
- void DepthOfFieldSettings::SetAutoFocusDelay(float delay)
- {
- m_autoFocusDelay = delay;
- }
- void DepthOfFieldSettings::SetEnableDebugColoring(bool enabled)
- {
- m_enableDebugColoring = enabled;
- }
- AZ::RHI::Handle<uint32_t> DepthOfFieldSettings::GetSplitSizeForPass(const Name& passName) const
- {
- return m_passListWithHashOfDivisionNumber.Find(passName);
- }
- } // namespace Render
- } // namespace AZ
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