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Martin Winter 2cedafc8be Multi device copy pass and fixes (#17883) 1 год назад
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ACES 8c3f07dedb Image-related resources 1 год назад
AuxGeom 412d40f8c0 Moving draw item related classes to MultiDevice. 1 год назад
Builders 324c0317e9 O3DE engine Gem rename support (#17059) 2 лет назад
Checkerboard 1162df54b9 SRG-related resources. 1 год назад
ColorGrading 152bc0a185 remove unused 3rd parameter for AZ_CLASS_ALLOCATOR. (#14530) 3 лет назад
CoreLights 3c0541215d ComputePass. 1 год назад
CubeMapCapture 1162df54b9 SRG-related resources. 1 год назад
Debug f52cfa5153 Improvements for skin and fixes for Eye and some other materials 2 лет назад
Decals 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. 1 год назад
DisplayMapper fc09cf6907 RenderPass 1 год назад
ImGui 10349ae1e7 DynamicDraw. 1 год назад
ImageBasedLights 4cca49f287 Fix the first-time Editor crash bugs (#16197) 2 лет назад
LightingChannel 0882fea388 Update lighting channel config ui to remove extra group and add labels to each channel 2 лет назад
LookupTable 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
Material b58ab30fcb Investigating asset build issues with platform ID set to server or other than PC 2 лет назад
Math 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
Mesh 29a1a26cb8 Compile fixes for development rebase. 1 год назад
MorphTargets fc09cf6907 RenderPass 1 год назад
OcclusionCullingPlane 54dcdb726f Clean up mesh feature processors so that materials and event handlers are set up in the descriptor on a choir so that they don't need to be called manually or stored in multiple places 2 лет назад
Platform 5946f2e724 Misc mac fixes that didnt make the cut for the stab branch. (#15855) 2 лет назад
PostProcess 1162df54b9 SRG-related resources. 1 год назад
PostProcessing 11439d19d6 Clean-up 1 год назад
RayTracing 2cedafc8be Multi device copy pass and fixes (#17883) 1 год назад
ReflectionProbe 412d40f8c0 Moving draw item related classes to MultiDevice. 1 год назад
ReflectionScreenSpace c6c7f88578 Add support for ray-traced reflections in SpecularReflectionsFeatureProcessor (#17588) 1 год назад
ScreenSpace 8048e50019 Renaming classes with MultiDevice equivalent to SingleDevice. 1 год назад
Shadows 412d40f8c0 Moving draw item related classes to MultiDevice. 1 год назад
Silhouette 0da89b1195 Fix silhouette dynamic passes not getting added 2 лет назад
SkinnedMesh fc09cf6907 RenderPass 1 год назад
SkyAtmosphere 9cd2ca137d Sky atmosphere aerial perspective optimizations (#13815) 2 лет назад
SkyBox 412d40f8c0 Moving draw item related classes to MultiDevice. 1 год назад
SpecularReflections 50c317757f Add ray tracing capable device mask. 1 год назад
SplashScreen 8ecf44c498 Only enable splash screen in game 2 лет назад
TransformService 1162df54b9 SRG-related resources. 1 год назад
Utils 2c0e678161 Bindless 1 год назад
CommonModule.cpp 324c0317e9 O3DE engine Gem rename support (#17059) 2 лет назад
CommonSystemComponent.cpp c52c3ea9ca Merge remote-tracking branch 'upstream/development' into AMZN-alexpete/silhouette/latest 2 лет назад
CommonSystemComponent.h 74f0cb5b98 Removes LuxCore (#6491) 4 лет назад
EditorCommonSystemComponent.cpp 6f716b3110 LightingChannelConfiguration needs to be reflected at game runtime, not just in Editortime 2 лет назад
EditorCommonSystemComponent.h 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 лет назад
FrameCaptureSystemComponent.cpp 6bccfaaa8f Change screenshot API (#14444) 3 лет назад
FrameCaptureSystemComponent.h 6bccfaaa8f Change screenshot API (#14444) 3 лет назад
ProfilingCaptureSystemComponent.cpp 6f6d8fc78c update ProfilingCaptureSystemComponent behavior context scope flag to Common instead of Automated 3 лет назад
ProfilingCaptureSystemComponent.h fe8dac7989 ATOM-16489 Add find passes functions for Scene or RenderPipeline in PassSystemInterface (#4739) 4 лет назад