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AuxGeom
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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il y a 4 ans |
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BRDFTexture
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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il y a 4 ans |
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Checkerboard
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6912c88b08
All compilation flags required for shader (#7931)
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il y a 3 ans |
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ColorGrading
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a27738317b
Merge pull request #4918 from aws-lumberyard-dev/Atom/santorac/RequireAzslExtensionInShaderFile
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il y a 4 ans |
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Depth
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187bc4682e
Support instanced object transforms in shaders (#15491)
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il y a 2 ans |
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DiffuseGlobalIllumination
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187bc4682e
Support instanced object transforms in shaders (#15491)
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il y a 2 ans |
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ImGui
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49be85c6c9
Expose full blend state info to shaders
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il y a 3 ans |
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LightCulling
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08e1d396a4
Add Gobo support to simple spot light. (#164)
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il y a 1 an |
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Materials
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716585194d
Half float related optimizations + adding a cap to decals in the shaders (#109)
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il y a 1 an |
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MorphTargets
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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il y a 3 ans |
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MotionVector
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2b09d7afb6
Merge pull request #14283 from aws-lumberyard-dev/Atom/santorac/PortToMaterialPipeline
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il y a 3 ans |
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PostProcessing
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ac2a6bb6f3
Allow customization of DXC executable (#17150)
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il y a 2 ans |
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Reflections
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820e6b3c30
Add support for intersection shaders (#17734)
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il y a 1 an |
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ScreenSpace
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07231d1939
Enabled DeferredFog for MobileRenderPipeline (#162)
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il y a 1 an |
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Shadow
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75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
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il y a 1 an |
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Silhouette
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8b3d35a0f9
Added comments for related files
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il y a 2 ans |
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SkinnedMesh
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3ff2f29c4f
Refactor SkinnedMeshFeatureProcessor (DCO fixed) (#9171)
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il y a 3 ans |
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SkyAtmosphere
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9cd2ca137d
Sky atmosphere aerial perspective optimizations (#13815)
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il y a 2 ans |
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SkyBox
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2a77126030
Half Float support plus other gpu perf related optimizations for mobile/VR pipeline. (#13742)
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il y a 2 ans |
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SplashScreen
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9f9d9358b8
Add basic splash screen rendering to Atom (#14706)
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il y a 3 ans |
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ForwardPassSrg.azsl
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6fb0adf3d8
organizing forward pass shaders into pipeline specific folder
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il y a 3 ans |
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ForwardPassSrg.shader
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6912c88b08
All compilation flags required for shader (#7931)
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il y a 3 ans |