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ClearShadow.shader
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0ed5937e2d
Cached projected shadows (#13288)
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3 years ago |
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ClearShadowmap.azsl
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0ed5937e2d
Cached projected shadows (#13288)
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3 years ago |
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DepthExponentiation.azsl
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38261d0800
Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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DepthExponentiation.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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DepthExponentiation.shadervariantlist
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a10351f38d
Initial commit
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5 years ago |
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FullscreenShadow.azsl
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75bc7b7244
Add support for shader options within PCF filtering for directional light shadows (#89)
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1 year ago |
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FullscreenShadow.shader
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06b7516308
Changing back to Fullscreen Tri instead of compute shader for fullscreen shadows
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3 years ago |
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FullscreenShadow.shadervariantlist
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d8d81ea561
Fixing full screen shadow bug with msaa. (#14342)
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3 years ago |
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KawaseShadowBlur.azsl
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bd8c53550a
Replacing the old esm shadow blur with faster blur (#4095)
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4 years ago |
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KawaseShadowBlur.shader
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7ba9926202
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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4 years ago |
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Shadowmap.azsl
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187bc4682e
Support instanced object transforms in shaders (#15491)
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2 years ago |
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Shadowmap.shader
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50982b8283
Exposing / Unifying the rasterstate depth bias values for all the shadowmap shaders (#7150)
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4 years ago |