moudgils 75bc7b7244 Add support for shader options within PCF filtering for directional light shadows (#89) 2 years ago
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ClearShadow.shader 0ed5937e2d Cached projected shadows (#13288) 3 years ago
ClearShadowmap.azsl 0ed5937e2d Cached projected shadows (#13288) 3 years ago
DepthExponentiation.azsl 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
DepthExponentiation.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
DepthExponentiation.shadervariantlist a10351f38d Initial commit 5 years ago
FullscreenShadow.azsl 75bc7b7244 Add support for shader options within PCF filtering for directional light shadows (#89) 1 year ago
FullscreenShadow.shader 06b7516308 Changing back to Fullscreen Tri instead of compute shader for fullscreen shadows 3 years ago
FullscreenShadow.shadervariantlist d8d81ea561 Fixing full screen shadow bug with msaa. (#14342) 3 years ago
KawaseShadowBlur.azsl bd8c53550a Replacing the old esm shadow blur with faster blur (#4095) 4 years ago
KawaseShadowBlur.shader 7ba9926202 The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Shadowmap.azsl 187bc4682e Support instanced object transforms in shaders (#15491) 2 years ago
Shadowmap.shader 50982b8283 Exposing / Unifying the rasterstate depth bias values for all the shadowmap shaders (#7150) 4 years ago