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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Scene.h>
- #include <CubeMapCapture/CubeMapRenderer.h>
- namespace AZ
- {
- namespace Render
- {
- // captures a cubeMap using the specified transform as the capture position
- class CubeMapCapture final
- : private CubeMapRenderer
- {
- public:
- CubeMapCapture() = default;
- ~CubeMapCapture() = default;
- void Init(RPI::Scene* scene);
- void Simulate();
- void OnRenderEnd();
- // initiates the cubeMap render and invokes the callback after all of the faces are rendered
- void RenderCubeMap(RenderCubeMapCallback callback, const AZStd::string& relativePath);
- // called by the feature processor, sets the default view if it's for the cubeMap capture pipeline
- void OnRenderPipelinePassesChanged(RPI::RenderPipeline* renderPipeline);
- void SetRelativePath(const AZStd::string& relativePath) { m_relativePath = relativePath; }
- const AZStd::string& GetRelativePath() const { return m_relativePath; }
- void SetTransform(const AZ::Transform& transform);
- void SetExposure(float exposure);
- private:
- AZ_DISABLE_COPY_MOVE(CubeMapCapture);
- RPI::Scene* m_scene = nullptr;
- AZ::Transform m_transform = AZ::Transform::CreateIdentity();
- AZStd::string m_relativePath;
- float m_exposure = 0.0f;
- };
- } // namespace Render
- } // namespace AZ
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