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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include "DecalTextureArray.h"
- #include <Atom/RPI.Public/Image/ImageSystemInterface.h>
- #include <Atom/RPI.Reflect/Image/StreamingImageAssetCreator.h>
- #include <Atom/RPI.Public/Image/StreamingImagePool.h>
- #include <Atom/RPI.Reflect/Image/ImageMipChainAsset.h>
- #include <Atom/RPI.Reflect/Image/ImageMipChainAssetCreator.h>
- #include <Atom/RPI.Reflect/Image/StreamingImageAssetHandler.h>
- #include <Atom/RPI.Public/Image/StreamingImage.h>
- #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
- #include <Atom/RPI.Public/Material/Material.h>
- #include <Atom/RPI.Reflect/Image/StreamingImageAsset.h>
- #include <AzCore/Name/NameDictionary.h>
- namespace AZ
- {
- namespace Render
- {
- namespace
- {
- static const AZ::Name& GetMapName(const DecalMapType mapType)
- {
- switch (mapType)
- {
- case DecalMapType_Diffuse:
- return AZ_NAME_LITERAL("baseColor.textureMap");
- case DecalMapType_Normal:
- return AZ_NAME_LITERAL("normal.textureMap");
- default:
- return AZ_NAME_LITERAL("");
- }
- }
- static AZ::Data::AssetId GetImagePoolId()
- {
- const Data::Instance<RPI::StreamingImagePool>& imagePool = RPI::ImageSystemInterface::Get()->GetSystemStreamingPool();
- return imagePool->GetAssetId();
- }
- static AZ::Data::Asset<AZ::RPI::MaterialAsset> QueueLoad(const AZ::Data::AssetId id)
- {
- auto asset = AZ::Data::AssetManager::Instance().GetAsset<AZ::RPI::MaterialAsset>(
- id, AZ::Data::AssetLoadBehavior::QueueLoad);
- return asset;
- }
- // Extract exactly which texture asset we need to load from the given material and map type (diffuse, normal, etc).
- static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(AZ::RPI::MaterialAsset& materialAsset, const AZ::Name& propertyName)
- {
- if (!materialAsset.IsReady())
- {
- AZ_Warning("DecalTextureArray", false, "GetStreamingImageAsset() called with material property: %s, was passed a MaterialAsset that was not ready for use", propertyName.GetCStr());
- return {};
- }
- const AZ::RPI::MaterialPropertiesLayout* materialLayout = materialAsset.GetMaterialPropertiesLayout();
- const AZ::RPI::MaterialPropertyIndex propertyIndex = materialLayout->FindPropertyIndex(propertyName);
- if (propertyIndex.IsNull())
- {
- AZ_Warning("DecalTextureArray", false, "Unable to find material property with the name: %s", propertyName.GetCStr());
- return {};
- }
- const auto& propertyValues = materialAsset.GetPropertyValues();
- const AZ::RPI::MaterialPropertyValue& propertyValue = propertyValues[propertyIndex.GetIndex()];
- auto imageAsset = propertyValue.GetValue<Data::Asset<RPI::ImageAsset>>();
- const auto& assetId = imageAsset.GetId();
- if (assetId.IsValid())
- {
- imageAsset.QueueLoad();
- // [GFX TODO][ATOM-14271] - DecalTextureArrayFeatureProcessor should use async loading
- imageAsset.BlockUntilLoadComplete();
- }
- else
- {
- AZ_Warning("DecalTextureArray", false, "Material property: %s does not have a valid asset Id", propertyName.GetCStr());
- return {};
- }
- return Data::static_pointer_cast<AZ::RPI::StreamingImageAsset>(imageAsset);
- }
- static AZ::Data::Asset<AZ::RPI::StreamingImageAsset> GetStreamingImageAsset(const AZ::Data::Asset<Data::AssetData> materialAssetData, const AZ::Name& propertyName)
- {
- AZ_Assert(materialAssetData->IsReady(), "GetStreamingImageAsset() called with AssetData that is not ready.");
- AZ::RPI::MaterialAsset* materialAsset = materialAssetData.GetAs<AZ::RPI::MaterialAsset>();
- return GetStreamingImageAsset(*materialAsset, propertyName);
- }
- }
- int DecalTextureArray::FindMaterial(const AZ::Data::AssetId materialAssetId) const
- {
- int iter = m_materials.begin();
- while (iter != -1)
- {
- if (m_materials[iter].m_materialAssetId == materialAssetId)
- {
- return iter;
- }
- iter = m_materials.next(iter);
- }
- return -1;
- }
- int DecalTextureArray::AddMaterial(const AZ::Data::AssetId materialAssetId)
- {
- AZ_Error("DecalTextureArray", FindMaterial(materialAssetId) == -1, "Adding material when it already exists in the array");
- // Invalidate the existing texture array, as we need to repack it taking into account the new material.
- AZStd::fill(m_textureArrayPacked.begin(), m_textureArrayPacked.end(), nullptr);
- MaterialData materialData;
- materialData.m_materialAssetId = materialAssetId;
- int iter = m_materials.push_front(materialData);
- return iter;
- }
- void DecalTextureArray::RemoveMaterial(const int index)
- {
- m_materials[index] = {};
- m_materials.erase(index);
- }
- AZ::Data::AssetId DecalTextureArray::GetMaterialAssetId(const int index) const
- {
- return m_materials[index].m_materialAssetId;
- }
- RHI::Size DecalTextureArray::GetImageDimensions(const DecalMapType mapType) const
- {
- AZ_Assert(m_materials.size() > 0, "GetImageDimensions() cannot be called until at least one material has been added");
- const int iter = m_materials.begin();
- // All textures in a texture array must have the same size, so just pick the first
- const MaterialData& firstMaterial = m_materials[iter];
- const auto& baseColorAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
- return baseColorAsset->GetImageDescriptor().m_size;
- }
- const AZ::Data::Instance<AZ::RPI::StreamingImage>& DecalTextureArray::GetPackedTexture(const DecalMapType mapType) const
- {
- return m_textureArrayPacked[mapType];
- }
- bool DecalTextureArray::IsValidDecalMaterial(AZ::RPI::MaterialAsset& materialAsset)
- {
- return GetStreamingImageAsset(materialAsset, GetMapName(DecalMapType_Diffuse)).IsReady();
- }
- AZ::Data::Asset<AZ::RPI::ImageMipChainAsset> DecalTextureArray::BuildPackedMipChainAsset(const DecalMapType mapType, const size_t numTexturesToCreate)
- {
- RPI::ImageMipChainAssetCreator assetCreator;
- const uint32_t mipLevels = GetNumMipLevels(mapType);
- assetCreator.Begin(Data::AssetId(AZ::Uuid::CreateRandom()), aznumeric_cast<uint16_t>(mipLevels), aznumeric_cast<uint16_t>(numTexturesToCreate));
- for (uint32_t mipLevel = 0; mipLevel < mipLevels; ++mipLevel)
- {
- const auto& layout = GetLayout(mapType, mipLevel);
- assetCreator.BeginMip(layout);
- for (int i = 0; i < m_materials.array_size(); ++i)
- {
- const auto imageData = GetRawImageData(GetMapName(mapType), i, mipLevel);
- assetCreator.AddSubImage(imageData.data(), imageData.size());
- }
- assetCreator.EndMip();
- }
- Data::Asset<RPI::ImageMipChainAsset> asset;
- assetCreator.End(asset);
- return AZStd::move(asset);
- }
- RHI::ImageDescriptor DecalTextureArray::CreatePackedImageDescriptor(
- const DecalMapType mapType, const uint16_t arraySize, const uint16_t mipLevels) const
- {
- const RHI::Size imageDimensions = GetImageDimensions(mapType);
- RHI::ImageDescriptor imageDescriptor = RHI::ImageDescriptor::Create2DArray(
- RHI::ImageBindFlags::ShaderRead, imageDimensions.m_width, imageDimensions.m_height, arraySize, GetFormat(mapType));
- imageDescriptor.m_mipLevels = mipLevels;
- return imageDescriptor;
- }
- void DecalTextureArray::Pack()
- {
- if (!NeedsPacking())
- return;
- if (!AreAllAssetsReady())
- {
- QueueAssetLoads();
- return;
- }
- const size_t numTexturesToCreate = m_materials.array_size();
- for (int i = 0; i < DecalMapType_Num; ++i)
- {
- const DecalMapType mapType = aznumeric_cast<DecalMapType>(i);
- if (!AreAllTextureMapsPresent(mapType))
- {
- AZ_Warning("DecalTextureArray", false, "Missing decal texture maps for %s. Please make sure all maps of this type are present.\n", GetMapName(mapType).GetCStr());
- m_textureArrayPacked[i] = nullptr;
- continue;
- }
- const auto mipChainAsset = BuildPackedMipChainAsset(mapType, numTexturesToCreate);
- RHI::ImageViewDescriptor imageViewDescriptor;
- imageViewDescriptor.m_isArray = true;
- RPI::StreamingImageAssetCreator assetCreator;
- assetCreator.Begin(Data::AssetId(Uuid::CreateRandom()));
- assetCreator.SetPoolAssetId(GetImagePoolId());
- assetCreator.SetFlags(RPI::StreamingImageFlags::None);
- assetCreator.SetImageDescriptor(
- CreatePackedImageDescriptor(mapType, aznumeric_cast<uint16_t>(numTexturesToCreate), GetNumMipLevels(mapType)));
- assetCreator.SetImageViewDescriptor(imageViewDescriptor);
- assetCreator.AddMipChainAsset(*mipChainAsset);
- Data::Asset<RPI::StreamingImageAsset> packedAsset;
- const bool createdOk = assetCreator.End(packedAsset);
- AZ_Error("TextureArrayData", createdOk, "Pack() call failed.");
- m_textureArrayPacked[i] = createdOk ? RPI::StreamingImage::FindOrCreate(packedAsset) : nullptr;
- }
- // Free unused memory
- ClearAssets();
- }
- size_t DecalTextureArray::NumMaterials() const
- {
- return m_materials.size();
- }
- void DecalTextureArray::OnAssetReady(Data::Asset<Data::AssetData> asset)
- {
- AZ::Data::AssetBus::MultiHandler::BusDisconnect(asset.GetId());
- m_assetsCurrentlyLoading.erase(asset.GetId());
- if (m_assetsCurrentlyLoading.empty())
- {
- Pack();
- }
- }
- uint16_t DecalTextureArray::GetNumMipLevels(const DecalMapType mapType) const
- {
- AZ_Assert(m_materials.size() > 0, "GetNumMipLevels() cannot be called until at least one material has been added");
- // All decals in a texture array must have the same number of mips, so just pick the first
- const int iter = m_materials.begin();
- const MaterialData& firstMaterial = m_materials[iter];
- const auto& imageAsset = GetStreamingImageAsset(firstMaterial.m_materialAssetData, GetMapName(mapType));
- return imageAsset->GetImageDescriptor().m_mipLevels;
- }
- RHI::ImageSubresourceLayout DecalTextureArray::GetLayout(const DecalMapType mapType, int mip) const
- {
- AZ_Assert(m_materials.size() > 0, "GetLayout() cannot be called unless at least one material has been added");
- const int iter = m_materials.begin();
- const auto& descriptor =
- GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType))->GetImageDescriptor();
- RHI::Size mipSize = descriptor.m_size;
- mipSize.m_width >>= mip;
- mipSize.m_height >>= mip;
- return AZ::RHI::GetImageSubresourceLayout(mipSize, descriptor.m_format);
- }
- AZStd::span<const uint8_t> DecalTextureArray::GetRawImageData(const AZ::Name& mapName, int arrayLevel, const int mip) const
- {
- // We always want to provide valid data to the AssetCreator for each texture.
- // If this spot in the array is empty, just provide some random image as filler.
- // (No decals will be indexing this spot anyway)
- const bool isEmptySlot = !m_materials[arrayLevel].m_materialAssetData.GetId().IsValid();
- if (isEmptySlot)
- {
- arrayLevel = m_materials.begin();
- }
- const auto image = GetStreamingImageAsset(m_materials[arrayLevel].m_materialAssetData, mapName);
- if (!image)
- {
- return {};
- }
- AZ_Assert(
- mip < image->GetImageDescriptor().m_mipLevels,
- "It is expected that all decals in a texture array must have the same number of mips which may not be the case here. "
- "Please ensure that all the materials within m_materials are pointing to textures with same mips.");
- const auto srcData = image->GetSubImageData(mip, 0);
- return srcData;
- }
- AZ::RHI::Format DecalTextureArray::GetFormat(const DecalMapType mapType) const
- {
- AZ_Assert(m_materials.size() > 0, "GetFormat() can only be called after at least one material has been added.");
- const int iter = m_materials.begin();
- const auto& baseColorAsset = GetStreamingImageAsset(m_materials[iter].m_materialAssetData, GetMapName(mapType));
- return baseColorAsset->GetImageDescriptor().m_format;
- }
- bool DecalTextureArray::AreAllAssetsReady() const
- {
- int iter = m_materials.begin();
- while (iter != -1)
- {
- if (!IsAssetReady(m_materials[iter]))
- return false;
- iter = m_materials.next(iter);
- }
- return true;
- }
- bool DecalTextureArray::IsAssetReady(const MaterialData& materialData) const
- {
- const auto& id = materialData.m_materialAssetData.GetId();
- return id.IsValid() && materialData.m_materialAssetData.IsReady();
- }
- bool DecalTextureArray::AreAllTextureMapsPresent(const DecalMapType mapType) const
- {
- int iter = m_materials.begin();
- while (iter != -1)
- {
- if (!IsTextureMapPresentInMaterial(m_materials[iter], mapType))
- {
- return false;
- }
- iter = m_materials.next(iter);
- }
- return true;
- }
- bool DecalTextureArray::IsTextureMapPresentInMaterial(const MaterialData& materialData, const DecalMapType mapType) const
- {
- return GetStreamingImageAsset(materialData.m_materialAssetData, GetMapName(mapType)).IsReady();
- }
- void DecalTextureArray::ClearAssets()
- {
- int iter = m_materials.begin();
- while (iter != -1)
- {
- ClearAsset(m_materials[iter]);
- iter = m_materials.next(iter);
- }
- }
- void DecalTextureArray::ClearAsset(MaterialData& materialData)
- {
- materialData.m_materialAssetData = {};
- }
- void DecalTextureArray::QueueAssetLoad(MaterialData& materialData)
- {
- if (materialData.m_materialAssetData.IsReady())
- return;
- m_assetsCurrentlyLoading.emplace(materialData.m_materialAssetId);
- materialData.m_materialAssetData = QueueLoad(materialData.m_materialAssetId);
- AZ::Data::AssetBus::MultiHandler::BusConnect(materialData.m_materialAssetId);
- }
- void DecalTextureArray::QueueAssetLoads()
- {
- int iter = m_materials.begin();
- while (iter != -1)
- {
- QueueAssetLoad(m_materials[iter]);
- iter = m_materials.next(iter);
- }
- }
- bool DecalTextureArray::NeedsPacking() const
- {
- if (m_materials.size() == 0)
- return false;
- // We pack all diffuse/normal/etc in one go, so just check to see if the diffusemaps need packing
- return m_textureArrayPacked[DecalMapType_Diffuse] == nullptr;
- }
- }
- } // namespace AZ
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