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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <Atom/RPI.Public/Pass/Pass.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- namespace AZ
- {
- namespace Render
- {
- //! This pass copies the frame buffer prior to the post-processing pass.
- class ReflectionCopyFrameBufferPass
- : public RPI::FullscreenTrianglePass
- {
- AZ_RPI_PASS(ReflectionScreenSpaceCopyFrameBufferPass);
- public:
- AZ_RTTI(Render::ReflectionCopyFrameBufferPass, "{8B0D4281-0913-4662-81ED-37CB890B5653}", FullscreenTrianglePass);
- AZ_CLASS_ALLOCATOR(Render::ReflectionCopyFrameBufferPass, SystemAllocator);
- //! Creates a new pass without a PassTemplate
- static RPI::Ptr<ReflectionCopyFrameBufferPass> Create(const RPI::PassDescriptor& descriptor);
- private:
- explicit ReflectionCopyFrameBufferPass(const RPI::PassDescriptor& descriptor);
- // Pass Overrides...
- void BuildInternal() override;
- };
- } // namespace RPI
- } // namespace AZ
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