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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/Memory/SystemAllocator.h>
- #include <Atom/RHI/CommandList.h>
- #include <Atom/RHI/DrawItem.h>
- #include <Atom/RHI/ScopeProducer.h>
- #include <Atom/RHI.Reflect/ShaderResourceGroupLayoutDescriptor.h>
- #include <Atom/RPI.Public/Pass/FullscreenTrianglePass.h>
- #include <Atom/RPI.Public/Shader/Shader.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- #include <ScreenSpace/DeferredFogSettings.h>
- namespace AZ
- {
- namespace Render
- {
- static const char* const DeferredFogPassTemplateName = "DeferredFogPassTemplate";
- // Deferred screen space fog pass class. The fog is calculated post
- // the main render using the linear depth and turbulence texture with two blended
- // octaves that emulate the fog thickness and fog animation along the view ray direction.
- // The fog can be a full screen fog or a thin 3D layer fog representing mountains morning mist.
- // The pass also exposes the fog settings to be used by an editor component node that will
- // control the visual properties of the fog.
- // Enhancements of this fog can contain more advanced noise handling (real volumetric), areal
- // mask, blending between areal fog nodes and other enhancements required for production.
- class DeferredFogPass final
- : public RPI::FullscreenTrianglePass
- {
- AZ_RPI_PASS(DeferredFogPass);
- public:
- AZ_RTTI(DeferredFogPass, "{0406C8AB-E95D-43A7-AF53-BDEE22D36746}", RPI::FullscreenTrianglePass);
- AZ_CLASS_ALLOCATOR(DeferredFogPass, SystemAllocator);
- ~DeferredFogPass() = default;
- static RPI::Ptr<DeferredFogPass> Create(const RPI::PassDescriptor& descriptor);
- DeferredFogSettings* GetPassFogSettings();
- virtual bool IsEnabled() const override;
- protected:
- DeferredFogPass(const RPI::PassDescriptor& descriptor);
- // Pass behavior overrides...
- void InitializeInternal() override;
- // Scope producer functions...
- void SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) override;
- void CompileResources(const RHI::FrameGraphCompileContext& context) override;
- //! Set the binding indices of all members of the SRG
- void SetSrgBindIndices();
- //! Bind SRG constants - done via macro reflection
- void SetSrgConstants();
- //! Check if the pass should be enabled or disabled
- void UpdateEnable(DeferredFogSettings* fogSettings);
- void UpdateShaderOptions();
- private:
- // When a component is not present we want to fall back to the default settings and
- // actively pass them to the shader.
- DeferredFogSettings m_fallbackSettings;
- // Shader options for variant generation (texture and layer activation in this case)
- AZ::RPI::ShaderVariantKey m_ShaderOptions;
- };
- } // namespace Render
- } // namespace AZ
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