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ModelSystem.cpp 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Public/Model/ModelSystem.h>
  9. #include <Atom/RPI.Public/Model/Model.h>
  10. #include <Atom/RPI.Public/Model/ModelLod.h>
  11. #include <Atom/RPI.Reflect/Model/ModelLodAsset.h>
  12. #include <Atom/RPI.Reflect/Model/ModelAsset.h>
  13. #include <Atom/RPI.Reflect/Model/MorphTargetMetaAsset.h>
  14. #include <Atom/RPI.Reflect/Model/SkinMetaAsset.h>
  15. #include <AtomCore/Instance/InstanceDatabase.h>
  16. namespace AZ
  17. {
  18. namespace RPI
  19. {
  20. void ModelSystem::Reflect(AZ::ReflectContext* context)
  21. {
  22. ModelLodAsset::Reflect(context);
  23. ModelAsset::Reflect(context);
  24. ModelMaterialSlot::Reflect(context);
  25. MorphTargetMetaAsset::Reflect(context);
  26. SkinMetaAsset::Reflect(context);
  27. }
  28. void ModelSystem::GetAssetHandlers(AssetHandlerPtrList& assetHandlers)
  29. {
  30. assetHandlers.emplace_back(MakeAssetHandler<ModelLodAssetHandler>());
  31. assetHandlers.emplace_back(MakeAssetHandler<ModelAssetHandler>());
  32. assetHandlers.emplace_back(MakeAssetHandler<MorphTargetMetaAssetHandler>());
  33. assetHandlers.emplace_back(MakeAssetHandler<SkinMetaAssetHandler>());
  34. }
  35. void ModelSystem::Init()
  36. {
  37. //Create Lod Database
  38. AZ::Data::InstanceHandler<ModelLod> lodInstanceHandler;
  39. lodInstanceHandler.m_createFunctionWithParam = [](Data::AssetData* modelLodAsset, const AZStd::any* modelAsset)
  40. {
  41. return ModelLod::CreateInternal(Data::Asset<ModelLodAsset>{modelLodAsset, AZ::Data::AssetLoadBehavior::PreLoad}, modelAsset);
  42. };
  43. Data::InstanceDatabase<ModelLod>::Create(azrtti_typeid<ModelLodAsset>(), lodInstanceHandler);
  44. //Create Model Database
  45. AZ::Data::InstanceHandler<Model> modelInstanceHandler;
  46. modelInstanceHandler.m_createFunction = [](Data::AssetData* modelAsset)
  47. {
  48. return Model::CreateInternal(Data::Asset<ModelAsset>{modelAsset, AZ::Data::AssetLoadBehavior::PreLoad});
  49. };
  50. Data::InstanceDatabase<Model>::Create(azrtti_typeid<ModelAsset>(), modelInstanceHandler);
  51. }
  52. void ModelSystem::Shutdown()
  53. {
  54. Data::InstanceDatabase<Model>::Destroy();
  55. Data::InstanceDatabase<ModelLod>::Destroy();
  56. }
  57. } // namespace RPI
  58. } // namespace AZ